Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erechel" data-source="post: 7226061" data-attributes="member: 6784868"><p>I have to disagree here. There is a simple enough explanation of why it isn't satisfying to have one "adventuring day" longer than a gaming session: dramatic tension. Most groups don't engage in more than 1 session per week, if they are lucky. Specially when you are older and have other compromises, a party sometimes has problems to meet again. Needless to say, one character present in a prior session (During the same adventuring day) may be not present in the next one.</p><p></p><p>And this has consequences. You can't build dramatic tension if a given session is less than half an adventuring day. You'll have days that last for weeks or months. And you need a simple structure to allow you to resolve a "day" or an small adventure in one session. You can't have a proper climax if you are planning for a "day of adventure" and you stop at noon because there is actually midnight in real time and everyone should go home.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7226061, member: 6784868"] I have to disagree here. There is a simple enough explanation of why it isn't satisfying to have one "adventuring day" longer than a gaming session: dramatic tension. Most groups don't engage in more than 1 session per week, if they are lucky. Specially when you are older and have other compromises, a party sometimes has problems to meet again. Needless to say, one character present in a prior session (During the same adventuring day) may be not present in the next one. And this has consequences. You can't build dramatic tension if a given session is less than half an adventuring day. You'll have days that last for weeks or months. And you need a simple structure to allow you to resolve a "day" or an small adventure in one session. You can't have a proper climax if you are planning for a "day of adventure" and you stop at noon because there is actually midnight in real time and everyone should go home. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
Top