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How viable is 5E to play at high levels?
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<blockquote data-quote="Sacrosanct" data-source="post: 7226627" data-attributes="member: 15700"><p>I wish you'd make up your mind. I said:</p><p></p><p>"But the adventuring day is in no way tied to how much real time your session lasts. It's nowhere in the rules to tie to the two together, and is not the assumed style of play."</p><p></p><p>And you said, "Except it does."</p><p></p><p>So if it does, where is it?</p><p></p><p>The adventuring day is really nothing more than the time in between long rests. It's not a narrative construct. It's a mechanical rule where PCs regain resources. It can be one gaming session, two, or five gaming sessions. Just like you can have more than one adventuring day in a single session. There's no need to try to come up with some arbitrary category like you just did. And what I'm saying, is that the adventuring day is not tied to how long a table's gaming session is at all. Which, by looking at some of the responses here, people are doing. I.e., they are saying they will never get 6-8 encounters per day because their session doesn't last that long. And as I and others have pointed out, you can't blame the system for that when you're basing encounters per day not on how long the adventuring day lasts (as is how the book calculates them), but by how long you personally spend time gaming. Additionally, it's flawed to assume the adventuring day ends when the session ends because nowhere in the rules does it say to do that, and multiple people have said tension or whatever other metric you're using doesn't have to force gaming session = adventuring day. That's a personal preference of yours. Not how the game is designed or assumed to play in the context of how those encounter rules are constructed.</p><p></p><p>And lastly, 35 years of experience does matter, because it shows that a typical adventuring day doesn't matter what edition it is, or how many sessions you have, or how long those sessions are. Over that 35 years, regardless of edition, adventuring days did not end when sessions ended. They are never dependent on each other. Whether it be 1e, 2e, 3e, 4e, or 5e, I've never tied the adventuring day to how long a session is. It's always been organic as to what is happening in the game world as to when PC take long rests (or the equivalent thereof).</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7226627, member: 15700"] I wish you'd make up your mind. I said: "But the adventuring day is in no way tied to how much real time your session lasts. It's nowhere in the rules to tie to the two together, and is not the assumed style of play." And you said, "Except it does." So if it does, where is it? The adventuring day is really nothing more than the time in between long rests. It's not a narrative construct. It's a mechanical rule where PCs regain resources. It can be one gaming session, two, or five gaming sessions. Just like you can have more than one adventuring day in a single session. There's no need to try to come up with some arbitrary category like you just did. And what I'm saying, is that the adventuring day is not tied to how long a table's gaming session is at all. Which, by looking at some of the responses here, people are doing. I.e., they are saying they will never get 6-8 encounters per day because their session doesn't last that long. And as I and others have pointed out, you can't blame the system for that when you're basing encounters per day not on how long the adventuring day lasts (as is how the book calculates them), but by how long you personally spend time gaming. Additionally, it's flawed to assume the adventuring day ends when the session ends because nowhere in the rules does it say to do that, and multiple people have said tension or whatever other metric you're using doesn't have to force gaming session = adventuring day. That's a personal preference of yours. Not how the game is designed or assumed to play in the context of how those encounter rules are constructed. And lastly, 35 years of experience does matter, because it shows that a typical adventuring day doesn't matter what edition it is, or how many sessions you have, or how long those sessions are. Over that 35 years, regardless of edition, adventuring days did not end when sessions ended. They are never dependent on each other. Whether it be 1e, 2e, 3e, 4e, or 5e, I've never tied the adventuring day to how long a session is. It's always been organic as to what is happening in the game world as to when PC take long rests (or the equivalent thereof). [/QUOTE]
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