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How viable is 5E to play at high levels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7226659" data-attributes="member: 996"><p>Level 3-10 'sweet spot,' check (or 5-11, or 4-12, whatever). 6-8 encounter/2-3 short rest 'day' for class balance and baseline encounter difficulty, check.</p><p></p><p> I see nothing in the game, itself, that suggests that. Where are you seeing it?</p><p> I ran 2hr weekly session games for the Encounters program for much of it's 2010-14 run, and a 2hr-hard-stop game from 2012 through 2015 - since I've been running with a softer stop (could go up to 4 hrs if I really wanted to, but it's a Wed night, and I work 9-5, so...).</p><p></p><p>There's no way, in any edition, even 5e even with trivial encounters, I'm squeezing all 6-8 into one 2hr session. It's just not going to happen, ever, on plain RL logistics.</p><p></p><p> No, it's a reason to cover days/weeks/years in some 1-hr episodes, and dilate a tense ten minutes from several different points of view over a whole 1hr episode in others, and still end on a cliff-hanger before minute 10 is up. With the famous exception of 24, that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I guess what I'm trying to point out is you saying D&D is meant to be run at 1 session = 1 adventuring day, therefor D&D is broken, is like saying that every 1 hr TV show is meant to be 24, therefor every other TV show is bad.</p><p></p><p> I'm not speak'n for 'em, just repeat'n what they've been say'n for decades. The stereotype is, if you want to play a caster, you want to manage complex resources, it's not that you want to be wildly overpowered and re-charge those resources in 5-minute workdays, it's that you love the complexity and challenge. Similarly, if you don't want to play a caster, you must want to play a bone-simple (or 'blood-simple' with apologies to Dashiell Hammett) beatstick meatshield that's been completely cleansed of player agency. </p><p></p><p>Or you wouldn't be playing D&D.</p><p></p><p>Oh, sorry, mis-read.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7226659, member: 996"] Level 3-10 'sweet spot,' check (or 5-11, or 4-12, whatever). 6-8 encounter/2-3 short rest 'day' for class balance and baseline encounter difficulty, check. I see nothing in the game, itself, that suggests that. Where are you seeing it? I ran 2hr weekly session games for the Encounters program for much of it's 2010-14 run, and a 2hr-hard-stop game from 2012 through 2015 - since I've been running with a softer stop (could go up to 4 hrs if I really wanted to, but it's a Wed night, and I work 9-5, so...). There's no way, in any edition, even 5e even with trivial encounters, I'm squeezing all 6-8 into one 2hr session. It's just not going to happen, ever, on plain RL logistics. No, it's a reason to cover days/weeks/years in some 1-hr episodes, and dilate a tense ten minutes from several different points of view over a whole 1hr episode in others, and still end on a cliff-hanger before minute 10 is up. With the famous exception of 24, that is. ;) I guess what I'm trying to point out is you saying D&D is meant to be run at 1 session = 1 adventuring day, therefor D&D is broken, is like saying that every 1 hr TV show is meant to be 24, therefor every other TV show is bad. I'm not speak'n for 'em, just repeat'n what they've been say'n for decades. The stereotype is, if you want to play a caster, you want to manage complex resources, it's not that you want to be wildly overpowered and re-charge those resources in 5-minute workdays, it's that you love the complexity and challenge. Similarly, if you don't want to play a caster, you must want to play a bone-simple (or 'blood-simple' with apologies to Dashiell Hammett) beatstick meatshield that's been completely cleansed of player agency. Or you wouldn't be playing D&D. Oh, sorry, mis-read. [/QUOTE]
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