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How viable is 5E to play at high levels?
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<blockquote data-quote="OB1" data-source="post: 7228115" data-attributes="member: 6796241"><p>1. I'm back and forth on that. On one hand, I think Con is plenty powerful enough, on the other, it does seem like it should have an effect. I'm leaning towards allowing the con bonus but not the save proficiency bonus.</p><p>2. Seems obvious, right?</p><p>3. Hmmmm, I'm thinking a DC 25 heal check on a long rest might be appropriate here to remove 1 failed death save (one attempt per long rest). But on a failure of 10 or more you gain another death failure (too harsh?) or level of exhaustion?</p><p></p><p></p><p></p><p>The uninterrupted rest rule is the primary way i prevent 5MWDs in locations where the party shouldn't be resting. I credit it for helping keep Tier III under control and making higher level play viable without a lot of other changes. Don't have a cleric, bard or druid in the party and didn't find it an issue. Note that if they are interrupted, they can start the rest over immediately. The idea is that if they are traveling through the Very Scary Forest, they may be better off pressing on to get past the forest rather than resting every 5 minutes because they got into one fight. </p><p></p><p>Yes, you can spend HD during any type of rest.</p><p></p><p>I like the idea of some HD coming back on the Long Rest. I think 1HD per Tier would be appropriate.</p><p></p><p>Good call [MENTION=6855114]Helldritch[/MENTION], the Extended Rest should remove all death save failures and exhaustion levels. I'll be updating that.</p></blockquote><p></p>
[QUOTE="OB1, post: 7228115, member: 6796241"] 1. I'm back and forth on that. On one hand, I think Con is plenty powerful enough, on the other, it does seem like it should have an effect. I'm leaning towards allowing the con bonus but not the save proficiency bonus. 2. Seems obvious, right? 3. Hmmmm, I'm thinking a DC 25 heal check on a long rest might be appropriate here to remove 1 failed death save (one attempt per long rest). But on a failure of 10 or more you gain another death failure (too harsh?) or level of exhaustion? The uninterrupted rest rule is the primary way i prevent 5MWDs in locations where the party shouldn't be resting. I credit it for helping keep Tier III under control and making higher level play viable without a lot of other changes. Don't have a cleric, bard or druid in the party and didn't find it an issue. Note that if they are interrupted, they can start the rest over immediately. The idea is that if they are traveling through the Very Scary Forest, they may be better off pressing on to get past the forest rather than resting every 5 minutes because they got into one fight. Yes, you can spend HD during any type of rest. I like the idea of some HD coming back on the Long Rest. I think 1HD per Tier would be appropriate. Good call [MENTION=6855114]Helldritch[/MENTION], the Extended Rest should remove all death save failures and exhaustion levels. I'll be updating that. [/QUOTE]
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How viable is 5E to play at high levels?
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