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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7233258" data-attributes="member: 6855114"><p>It can be done but what is your current play style?</p><p></p><p>1) 6-8 encounters per day?</p><p>2) Large party, I have given a bit of what I am doing earlier. Check it out.</p><p>3) Is resting easy? Especialy long rest. The easier it is to rest, the harder it will be for you to challenge them. In addition, easy rest makes up for a nova style campaign that can be even harder to challenge.</p><p>Easy short rest can be a problem too as you have half of the party that recharge powers on short rest.</p><p>Standard rest rule, gritty realism or heroic?</p><p>4) 2 unearthed arcana style character. That is play test material it can lead to some difficulties. I don't use these but they should be managable.</p><p>5) Static world or active world. Do monsters wait in their room for the PC to come in or once discovered they will hunt down the players? That can make a whole lot of difference.</p><p>6) Random encounters or not?</p><p>7) (and the most important) Single enemy type? Or multiple enemy types? Different types of enemies in an encounter can lead to much more challenging encounters. 8 giants are dangerous. 5 giants with 4 clerics and 2 mages are much more scarier and a lot more versatile against the players. A Single bless and a haste spell or two can wreak havoc on players' usual tactics.</p><p>8) How many and what type of magic items are in the group? A frostbrand would pretty much downgrade the danger of having fire giants as main enemies.</p><p>9) Optional rules that are used. Positioning? Hero points? Inspiration? </p><p></p><p>All these are important things to know to create challenging encounters.</p><p>I await further information.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7233258, member: 6855114"] It can be done but what is your current play style? 1) 6-8 encounters per day? 2) Large party, I have given a bit of what I am doing earlier. Check it out. 3) Is resting easy? Especialy long rest. The easier it is to rest, the harder it will be for you to challenge them. In addition, easy rest makes up for a nova style campaign that can be even harder to challenge. Easy short rest can be a problem too as you have half of the party that recharge powers on short rest. Standard rest rule, gritty realism or heroic? 4) 2 unearthed arcana style character. That is play test material it can lead to some difficulties. I don't use these but they should be managable. 5) Static world or active world. Do monsters wait in their room for the PC to come in or once discovered they will hunt down the players? That can make a whole lot of difference. 6) Random encounters or not? 7) (and the most important) Single enemy type? Or multiple enemy types? Different types of enemies in an encounter can lead to much more challenging encounters. 8 giants are dangerous. 5 giants with 4 clerics and 2 mages are much more scarier and a lot more versatile against the players. A Single bless and a haste spell or two can wreak havoc on players' usual tactics. 8) How many and what type of magic items are in the group? A frostbrand would pretty much downgrade the danger of having fire giants as main enemies. 9) Optional rules that are used. Positioning? Hero points? Inspiration? All these are important things to know to create challenging encounters. I await further information. [/QUOTE]
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