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General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
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<blockquote data-quote="cooperjer" data-source="post: 7234832" data-attributes="member: 6862150"><p>My current approach is to use a percent of the daily XP per the DMG. In your case the total daily XP for that party is 70500. The easiest encounter would have a total XP of 10% or 7050 XP. The hardest I would recommend is a 45% encounter at 31725 XP. These XP values do not use the multiple enemies modifiers for encounter building. I also want to keep things interesting and moving quickly by ensuring I have the right number of NPCs. The number of NPCs in the encounter should not be less than 4 and probably not more than 8 in your case (i.e. group number +/- 2). Finally, as others have said, ensure that the environment is a significant factor in the encounter. </p><p></p><p>As an example of environmental factors the Princes of the Apocalypse has falling rocks for 6d6 damage, sanity checks as an aboloth tries to enter your mind, water that you could drown in, etc. </p><p></p><p>With respect to the magic items I like to add special features that make each one unique. Some of these features are detrimental. A fishing Rod of Protection demands that its wielder go fishing to catch the "big one" unless the wielder can make the Wisdom save. A Manta Ray Cloak was made from the flesh of an aboloth. It can drive it's user insane if the user doesn't keep the aboloth out of its head. A +2 sword that was constructed by water elementals, is driving the wielder to destroy all evil water elemental creatures and those allied with them. No save allowed on this last one. Either the sword is satisfied or it no longer grants its benefits.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7234832, member: 6862150"] My current approach is to use a percent of the daily XP per the DMG. In your case the total daily XP for that party is 70500. The easiest encounter would have a total XP of 10% or 7050 XP. The hardest I would recommend is a 45% encounter at 31725 XP. These XP values do not use the multiple enemies modifiers for encounter building. I also want to keep things interesting and moving quickly by ensuring I have the right number of NPCs. The number of NPCs in the encounter should not be less than 4 and probably not more than 8 in your case (i.e. group number +/- 2). Finally, as others have said, ensure that the environment is a significant factor in the encounter. As an example of environmental factors the Princes of the Apocalypse has falling rocks for 6d6 damage, sanity checks as an aboloth tries to enter your mind, water that you could drown in, etc. With respect to the magic items I like to add special features that make each one unique. Some of these features are detrimental. A fishing Rod of Protection demands that its wielder go fishing to catch the "big one" unless the wielder can make the Wisdom save. A Manta Ray Cloak was made from the flesh of an aboloth. It can drive it's user insane if the user doesn't keep the aboloth out of its head. A +2 sword that was constructed by water elementals, is driving the wielder to destroy all evil water elemental creatures and those allied with them. No save allowed on this last one. Either the sword is satisfied or it no longer grants its benefits. [/QUOTE]
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How viable is 5E to play at high levels?
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