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How viable is a Elven Fighter Mage in 3.5
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<blockquote data-quote="Darklone" data-source="post: 1127354" data-attributes="member: 1372"><p><em>False Life</em> is your friend as Eldritch knight. The duration is good and you can easily recast it at higher levels with a Quicken.</p><p></p><p>Go for wizard specialist, you'll probably be casting less spells. Necromancy is nice for spells with no save.</p><p>Start with a level fighter for the hitpoints. Forget Dex, your con is of uttermost importance next to your Int (sadly, this makes an elf a bad choice for the fighter/wizard). Strength is next if you want to cause damage in melee.</p><p>Next are 5 levels of wizard. Sooo, at level6 you'll have:</p><p>10+ 5d4 hitpoints </p><p>Pure Fighter <strong>PF</strong>: 10+5d10, on average 15 more. <em>False Life</em> gives you 1d10+CL, e.g. on average 10.5 hitpoints for 5 hours. Not that bad.</p><p></p><p>Damage: Well, you'll be throwing fireballs and Scorching rays, so your strength is not that important. Get craft wand for a wand of scorching ray, you can use it easier in melee and you'll need it pretty often. </p><p>Small shields are your friend if you don't want to cast a shield spell in combat or for travels since you can use potions or scrolls with the shield hand.</p><p></p><p>If you want to go the elven route... go for high dex, high con, not maxxed Int... With Point buy 32, I'd say</p><p>10, 16, 14, 16, 10, 10.</p><p>Spell casting Prodigy is a must have. Mind over Body would be nice if your DM is generous and gives extra feats, but you'll have less metamagic feats than a singleclass wizard.</p><p></p><p>An even better possibility: Start as wildelf barbarian. You'll become literate at level2 when multiclassing and you'll have even more hitpoints (who needs heavy armour proficiency?).</p></blockquote><p></p>
[QUOTE="Darklone, post: 1127354, member: 1372"] [i]False Life[/i] is your friend as Eldritch knight. The duration is good and you can easily recast it at higher levels with a Quicken. Go for wizard specialist, you'll probably be casting less spells. Necromancy is nice for spells with no save. Start with a level fighter for the hitpoints. Forget Dex, your con is of uttermost importance next to your Int (sadly, this makes an elf a bad choice for the fighter/wizard). Strength is next if you want to cause damage in melee. Next are 5 levels of wizard. Sooo, at level6 you'll have: 10+ 5d4 hitpoints Pure Fighter [b]PF[/b]: 10+5d10, on average 15 more. [i]False Life[/i] gives you 1d10+CL, e.g. on average 10.5 hitpoints for 5 hours. Not that bad. Damage: Well, you'll be throwing fireballs and Scorching rays, so your strength is not that important. Get craft wand for a wand of scorching ray, you can use it easier in melee and you'll need it pretty often. Small shields are your friend if you don't want to cast a shield spell in combat or for travels since you can use potions or scrolls with the shield hand. If you want to go the elven route... go for high dex, high con, not maxxed Int... With Point buy 32, I'd say 10, 16, 14, 16, 10, 10. Spell casting Prodigy is a must have. Mind over Body would be nice if your DM is generous and gives extra feats, but you'll have less metamagic feats than a singleclass wizard. An even better possibility: Start as wildelf barbarian. You'll become literate at level2 when multiclassing and you'll have even more hitpoints (who needs heavy armour proficiency?). [/QUOTE]
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