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How viable is a Elven Fighter Mage in 3.5
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<blockquote data-quote="Spatzimaus" data-source="post: 1128696" data-attributes="member: 3051"><p>So I suppose you hate Bards, too? After all, a 12th-level Bard has a BAB of +9, 44.5 hit points (plus 12 times Con Bonus), and his casting ability isn't as good as a 10th-level Wizard. No bonus Feats, no Familiar, and less weapon proficiencies, but he gets a nice assortment of skills and can cast in light armor, plus a few miscellaneous class abilities.</p><p></p><p>Giving up two levels of spellcasting to get one or two bonus Feats, an extra +1 to +6 BAB and a few more HP is a tradeoff I've made with almost all of my characters. Not everyone is obsessed with having the highest level of spells possible. I've had more fun playing Bard-type hybrid casters than I have the "pure" caster types. Eldritch Knight allows for a Bard-like character who has the offensive abilities of a Wizard or Sorcerer, and this is A Good Thing. It also works very nicely as an alternative to the Arcane Archer; take bow feats with the bonus Feats, and the high BAB becomes a very nice asset.</p><p>Also, just because it's a "Fighter Bonus Feat" doesn't mean it doesn't help you as a caster; there are a few Feats that overlap nicely. I've always been a fan of Improved Initiative, myself, and Dodge/Mobility has uses for casters too. Now, the class' lack of "flavor" is an entirely different debate, which has been beaten to death.</p><p></p><p>Oh, and Still Spell is NOT a good solution to the whole "cast in armor" issue. It works as a stopgap, sure, but Sorcerers can't really use it well thanks to the increased casting time, and the +1 spell level hurts Wizards and Sorcerers alike. Using Still Spell for all your spells is like giving up 2 spellcasting levels right off the top. Now, if you find all the spells without Somatic Components (Blindness/Deafness, True Strike, Teleport) then it's workable to wear armor; I know because I've done that.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1128696, member: 3051"] So I suppose you hate Bards, too? After all, a 12th-level Bard has a BAB of +9, 44.5 hit points (plus 12 times Con Bonus), and his casting ability isn't as good as a 10th-level Wizard. No bonus Feats, no Familiar, and less weapon proficiencies, but he gets a nice assortment of skills and can cast in light armor, plus a few miscellaneous class abilities. Giving up two levels of spellcasting to get one or two bonus Feats, an extra +1 to +6 BAB and a few more HP is a tradeoff I've made with almost all of my characters. Not everyone is obsessed with having the highest level of spells possible. I've had more fun playing Bard-type hybrid casters than I have the "pure" caster types. Eldritch Knight allows for a Bard-like character who has the offensive abilities of a Wizard or Sorcerer, and this is A Good Thing. It also works very nicely as an alternative to the Arcane Archer; take bow feats with the bonus Feats, and the high BAB becomes a very nice asset. Also, just because it's a "Fighter Bonus Feat" doesn't mean it doesn't help you as a caster; there are a few Feats that overlap nicely. I've always been a fan of Improved Initiative, myself, and Dodge/Mobility has uses for casters too. Now, the class' lack of "flavor" is an entirely different debate, which has been beaten to death. Oh, and Still Spell is NOT a good solution to the whole "cast in armor" issue. It works as a stopgap, sure, but Sorcerers can't really use it well thanks to the increased casting time, and the +1 spell level hurts Wizards and Sorcerers alike. Using Still Spell for all your spells is like giving up 2 spellcasting levels right off the top. Now, if you find all the spells without Somatic Components (Blindness/Deafness, True Strike, Teleport) then it's workable to wear armor; I know because I've done that. [/QUOTE]
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