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<blockquote data-quote="SerHogan" data-source="post: 7695914" data-attributes="member: 6807512"><p>Agreed. </p><p></p><p>I'm 37 and I've been playing a weekly game for over a year now with the same guys I played with in middle school and high school. Without roll20, and sites like it, that's just not happening. I imagine the 10k plus games going on on that site and others are in very similar situations. If D&D proved unworkable online, and I'll admit it's not as fun as it is in person, it might have shrunk to a a fraction of its former popularity. Not because it's not fun but because the internet and its nearly endless number of games and distractions might very well have proved too much competition for it. I LOVED D&D as a kid but I managed to go 20 years with not playing it regularly because it was just too damned hard to get a game together as I got older.</p><p></p><p>I think most players, certainly older ones, would admit how difficult it was to find a game in the first place years ago. If you were a kid and your friends weren't into it or you had no friends <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> or you were terrified of the world finding out you played <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> then you were screwed. Different but significant boundaries existed for adults. Now you can play with people around the world or with your friends across the world. Not to sound like that guy from 1995 preaching about the internet but... the internet is POWERFUL. For D&D it's been a game changer I think. Maybe I'm wrong.</p><p></p><p>As for learning the game I was taught by an adult DM. Pre-internet it was definitely a case of knowledge being passed down from DM to apprentice DM. D&D is a craft, even an art form, and it can be very hard to learn it from the books even if you do master the rules. Today you can type in a question or rule problem and find a youtube link explaining it or a thread debating it. I've never checked out a recorded or live game but it can only be a great helper, especially for a kid struggling to understand how this amazing game works. The internet is a POWERFUL D&D tool. Beats hoping Dragon Magazine happens to address it in next month's issue...</p><p></p><p>In conclusion... internet good. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="SerHogan, post: 7695914, member: 6807512"] Agreed. I'm 37 and I've been playing a weekly game for over a year now with the same guys I played with in middle school and high school. Without roll20, and sites like it, that's just not happening. I imagine the 10k plus games going on on that site and others are in very similar situations. If D&D proved unworkable online, and I'll admit it's not as fun as it is in person, it might have shrunk to a a fraction of its former popularity. Not because it's not fun but because the internet and its nearly endless number of games and distractions might very well have proved too much competition for it. I LOVED D&D as a kid but I managed to go 20 years with not playing it regularly because it was just too damned hard to get a game together as I got older. I think most players, certainly older ones, would admit how difficult it was to find a game in the first place years ago. If you were a kid and your friends weren't into it or you had no friends :( or you were terrified of the world finding out you played ;) then you were screwed. Different but significant boundaries existed for adults. Now you can play with people around the world or with your friends across the world. Not to sound like that guy from 1995 preaching about the internet but... the internet is POWERFUL. For D&D it's been a game changer I think. Maybe I'm wrong. As for learning the game I was taught by an adult DM. Pre-internet it was definitely a case of knowledge being passed down from DM to apprentice DM. D&D is a craft, even an art form, and it can be very hard to learn it from the books even if you do master the rules. Today you can type in a question or rule problem and find a youtube link explaining it or a thread debating it. I've never checked out a recorded or live game but it can only be a great helper, especially for a kid struggling to understand how this amazing game works. The internet is a POWERFUL D&D tool. Beats hoping Dragon Magazine happens to address it in next month's issue... In conclusion... internet good. :cool: [/QUOTE]
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