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How vivid is the violence in your game?
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<blockquote data-quote="A'koss" data-source="post: 1257320" data-attributes="member: 840"><p>I consider myself a detail-oriented person, so that will come across in my battle descriptions. I find that detailing the environment the PCs are in, in terms that the players are familiar with, can lend a lot of weight to battle scences themselves. You kinda ask yourself - what does it <em>feel </em>like to be there? What are the things that you notice first?</p><p> </p><p>Another thing I like to do is to change how I describe battle scenes as the PCs get higher and higher level. I try to describe their actions in relationship to their increasing confidence, skill and... <em>presence</em> for lack of a better word.</p><p> </p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1257320, member: 840"] I consider myself a detail-oriented person, so that will come across in my battle descriptions. I find that detailing the environment the PCs are in, in terms that the players are familiar with, can lend a lot of weight to battle scences themselves. You kinda ask yourself - what does it [i]feel [/i]like to be there? What are the things that you notice first? Another thing I like to do is to change how I describe battle scenes as the PCs get higher and higher level. I try to describe their actions in relationship to their increasing confidence, skill and... [i]presence[/i] for lack of a better word. A'koss. [/QUOTE]
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How vivid is the violence in your game?
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