Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How vulnerable are familiars?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 358118" data-attributes="member: 5890"><p>Caliban - by your interpretation, a halfling in a sack is immune to fireballs. The sack is attended, cannot be damaged, and the halfling is wholly within the sack, therefore cannot be damaged without someone going through the sack.</p><p></p><p>I'd have to say - a sack does not grant cover. It grants concealment. I'd say up until an item has a hardness and hitpoints, it grants concealment, not cover - there simply isn't anything stopping the blow or blast. Otherwise that halfling also becomes immune to attacks from weapons, at least until the sack has been destroyed (aka - on the second hit).</p><p></p><p>Next up - a familiar has half the masters hitpoints. If the master succeeds at a reflex save, and takes half damage, he takes as much as his familiar would failing it's save. Obviously it's possible for the familiar to die to area effect spells before it's master.</p><p></p><p>Reflex saves can still be made in restricted spaces, up to the point at which the savee cannot move. Technically they apply if you're asleep! I've got no problem with a familiar in a backpack retaining it's reflex save and hence it's improved evasion.</p><p></p><p>To sum up - a familiar in your backpack is surrounded by a material with hitpoints (a quality I feel that a material should have before it can provide cover, not a hard and fast rule), and is therefore given cover by it. A familiar in a conventional pocket is not, it is merely concealed. A lightning bolt will get both the master and familiar. Both will get reflex saves to avoid/take half damage.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 358118, member: 5890"] Caliban - by your interpretation, a halfling in a sack is immune to fireballs. The sack is attended, cannot be damaged, and the halfling is wholly within the sack, therefore cannot be damaged without someone going through the sack. I'd have to say - a sack does not grant cover. It grants concealment. I'd say up until an item has a hardness and hitpoints, it grants concealment, not cover - there simply isn't anything stopping the blow or blast. Otherwise that halfling also becomes immune to attacks from weapons, at least until the sack has been destroyed (aka - on the second hit). Next up - a familiar has half the masters hitpoints. If the master succeeds at a reflex save, and takes half damage, he takes as much as his familiar would failing it's save. Obviously it's possible for the familiar to die to area effect spells before it's master. Reflex saves can still be made in restricted spaces, up to the point at which the savee cannot move. Technically they apply if you're asleep! I've got no problem with a familiar in a backpack retaining it's reflex save and hence it's improved evasion. To sum up - a familiar in your backpack is surrounded by a material with hitpoints (a quality I feel that a material should have before it can provide cover, not a hard and fast rule), and is therefore given cover by it. A familiar in a conventional pocket is not, it is merely concealed. A lightning bolt will get both the master and familiar. Both will get reflex saves to avoid/take half damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How vulnerable are familiars?
Top