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How vulnerable are familiars?
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<blockquote data-quote="KarinsDad" data-source="post: 359197" data-attributes="member: 2011"><p>What rule is that? I'm not familiar with that rule. Does this mean that if someone is providing cover for me and gets hit by an arrow that kills him, that the arrow blows through his hit points and then still strikes me for the rest of the damage? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can call the bag Cover, or you can call it Concealment.</p><p></p><p>"Concealment includes all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy."</p><p></p><p>To me, this is a lot closer definition of a bag than Cover. A bag would not stop any real damage at all, especially from things like Magic or blunt weapons.</p><p></p><p>"Cover is assessed in subjective measurements of how much protection it offers a combatant."</p><p></p><p>As DM, if you think that a bag will protect someone from a Fireball, then I guess you can <strong>hide behind</strong> (sorry, I couldn't resist) the Total Cover rules. But, I think a little common sense should apply here.</p><p></p><p>A bag or a pocket should provide zero protection, it should just provide Concealment, which of course would not help at all against an Area Effect attack.</p><p></p><p>A chest, on the other hand, might provide Cover if the DM rules that it does this, but it would not be Total Cover in my game unless the chest was made out of materials which could withstand the Area Effect attack. I might make it 9/10th Cover though.</p><p></p><p>But, saying that the item carrying rules (which are there solely for the purpose of not having players and DMs roll a save for every item their characters are carrying every time) protects a creature because his "cover" never takes damage is silly. IMO. Common sense has to apply somewhat when making cover judgement calls. And quite frankly, a cloth bag should never provide cover, just like heavy foliage does not provide cover. YMMV, but that's really stretching it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 359197, member: 2011"] What rule is that? I'm not familiar with that rule. Does this mean that if someone is providing cover for me and gets hit by an arrow that kills him, that the arrow blows through his hit points and then still strikes me for the rest of the damage? :) You can call the bag Cover, or you can call it Concealment. "Concealment includes all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy." To me, this is a lot closer definition of a bag than Cover. A bag would not stop any real damage at all, especially from things like Magic or blunt weapons. "Cover is assessed in subjective measurements of how much protection it offers a combatant." As DM, if you think that a bag will protect someone from a Fireball, then I guess you can [b]hide behind[/b] (sorry, I couldn't resist) the Total Cover rules. But, I think a little common sense should apply here. A bag or a pocket should provide zero protection, it should just provide Concealment, which of course would not help at all against an Area Effect attack. A chest, on the other hand, might provide Cover if the DM rules that it does this, but it would not be Total Cover in my game unless the chest was made out of materials which could withstand the Area Effect attack. I might make it 9/10th Cover though. But, saying that the item carrying rules (which are there solely for the purpose of not having players and DMs roll a save for every item their characters are carrying every time) protects a creature because his "cover" never takes damage is silly. IMO. Common sense has to apply somewhat when making cover judgement calls. And quite frankly, a cloth bag should never provide cover, just like heavy foliage does not provide cover. YMMV, but that's really stretching it. [/QUOTE]
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