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How vulnerable are familiars?
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<blockquote data-quote="KarinsDad" data-source="post: 359772" data-attributes="member: 2011"><p>No.</p><p></p><p>I'm suggesting that the first rule is merely there to prevent you from making a boatload of saves for your items and should not be used at all to prevent your familiar from making saves. Doing that is using one "inappropriate rule" to support another.</p><p></p><p></p><p></p><p>That's not the point of this rules discussion though.</p><p></p><p></p><p></p><p>Actually, my ruling is only illogical if you put it in perspective of an already illogical rule. In other words, if you ignore the illogical items are protected rule, you would not run into a problem with my ruling.</p><p></p><p></p><p></p><p>Actually, I have refuted it. You just do not like that answer.</p><p></p><p>A cloth sack is not cover, it is concealment. It gives no protective value whatsoever. An arrow or sword or Fireball should blast right through it. If I have a curtain between me and an attack in my game, you can bet that an arrow, sword, or Fireball would go right through that curtain.</p><p></p><p>Again, if you want to make a cloth sack Total Cover, that's fine for your game. Cover is a subjective call for a DM. But personally, I really think that is not very appropriate. Obviously, YMMV.</p><p></p><p></p><p></p><p>Using any interpretation, Acid and Fire damage leaves your clothing and equipment unharmed.</p><p></p><p>You are trying to use one metagaming rule (i.e. there to speed up game play, not to emulate what should happen in the game) to invalidate another. That's more rules semantics than rules common sense. That's why we have DMs, so that cloth sacks do not provide Cover bonus. That's what a computer would calculate.</p><p></p><p></p><p></p><p>I apologize for that.</p><p></p><p>You've had those kind of bad days when talking to me as well.</p><p></p><p>Still best friends? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>PS. Maybe it is your *shrug* that annoys me and gets me in this mood. It's like you consider other peoples opinions non-sequitor when you write that.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 359772, member: 2011"] No. I'm suggesting that the first rule is merely there to prevent you from making a boatload of saves for your items and should not be used at all to prevent your familiar from making saves. Doing that is using one "inappropriate rule" to support another. That's not the point of this rules discussion though. Actually, my ruling is only illogical if you put it in perspective of an already illogical rule. In other words, if you ignore the illogical items are protected rule, you would not run into a problem with my ruling. Actually, I have refuted it. You just do not like that answer. A cloth sack is not cover, it is concealment. It gives no protective value whatsoever. An arrow or sword or Fireball should blast right through it. If I have a curtain between me and an attack in my game, you can bet that an arrow, sword, or Fireball would go right through that curtain. Again, if you want to make a cloth sack Total Cover, that's fine for your game. Cover is a subjective call for a DM. But personally, I really think that is not very appropriate. Obviously, YMMV. Using any interpretation, Acid and Fire damage leaves your clothing and equipment unharmed. You are trying to use one metagaming rule (i.e. there to speed up game play, not to emulate what should happen in the game) to invalidate another. That's more rules semantics than rules common sense. That's why we have DMs, so that cloth sacks do not provide Cover bonus. That's what a computer would calculate. I apologize for that. You've had those kind of bad days when talking to me as well. Still best friends? :) PS. Maybe it is your *shrug* that annoys me and gets me in this mood. It's like you consider other peoples opinions non-sequitor when you write that. [/QUOTE]
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