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<blockquote data-quote="Oofta" data-source="post: 7920869" data-attributes="member: 6801845"><p>So in the current campaign, one of the things the group is tracking down is a series of cursed books, each associated to a different school of magic. They had been working with an NPC gnomish sage to help understand what the books were and how to stop them.</p><p></p><p>Unfortunately, the sage was being affected by the books and was unable to sleep. In desperation, he took a powerful sleeping draught. Now he can't wake up. In my campaign, the Shadowfell is not only the land of the dead (before they transition to their final resting place) and undead, it's also the land of especially vivid dreams. So the group went to the shadowfell to rescue their sage.</p><p></p><p>Skipping over a few details, the primary stuff included</p><ul> <li data-xf-list-type="ul">A fight against a zombie T-Rex that had been chasing dreamers down the street tried to swallow the dwarf.</li> <li data-xf-list-type="ul">The gnome sage showed up driving a mech/warforged titan that he had always dreamed of building.</li> <li data-xf-list-type="ul">Gnomes normally talk very, very quickly, but because they were in "his" dream he spoke very slowly and at first didn't understand why everyone else was speaking at a proper speed.</li> <li data-xf-list-type="ul">The group needed to destroy his "memories" of the books for him to wake up, he also suspected there was an evil copy of him running around. He didn't tell the group (he would have, if pressed), but he was worried that if he woke up the evil version would take over.</li> <li data-xf-list-type="ul">Because the memories were of books, they were of course in a grand library. The sage provided them library cards for entrance. They had to each present the cards to giant gnome guardian statues to get through.</li> <li data-xf-list-type="ul">The first book was guarded by a clay golem that formed up out of the floor after the monk rolled a 1 on his stealth check. This particular book (evocation) had previously tempted the party's sorcerer, so after a failed save she once again just had to had the book to herself and tried to steal it. Eventually they set the book on fire and destroyed it but not after chasing a book flying around due to mage-hand.</li> <li data-xf-list-type="ul">Next book started to buzz and vibrate as they entered the room, and giant flies (chasme demons) with heads that were twisted versions of the gnome sage flew out. Two of the PCs failed their saves and fell asleep, one of the demons tried to stuff the unconscious rogue into the book. Only able to get one leg into the book before she woke up, I described feeling maggots crawling all over the leg. Fortunately they had learned that fire was the best way to destroy the book - even if the rogue did take some damage before she completely extricated herself.</li> <li data-xf-list-type="ul">As they were leaving they were confronted by the "evil" version of the sage who crashed through the ceiling in his own mech in the grand entrance to the library. While a couple of group attacked, the others ran for the door as the ceiling started to collapse. The monk was knocked unconscious, ceiling was collapsing and the front door was jammed. The fighter smashed down the door, the unconscious monk was dragged out of the way, the sorcerer's readied shatter spell took out the rest of the ceiling and causing the library to collapse as the group escaped. Was the evil version really killed, or just buried under rubble? Only time will tell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></li> </ul><p></p><p>A little more heavy on combat than some of my games, but overall quite fun. Maybe I need a new advertising slogan for the Shadowfell in my campaign "Shadowfell, where dreams come true and can kill you!"</p></blockquote><p></p>
[QUOTE="Oofta, post: 7920869, member: 6801845"] So in the current campaign, one of the things the group is tracking down is a series of cursed books, each associated to a different school of magic. They had been working with an NPC gnomish sage to help understand what the books were and how to stop them. Unfortunately, the sage was being affected by the books and was unable to sleep. In desperation, he took a powerful sleeping draught. Now he can't wake up. In my campaign, the Shadowfell is not only the land of the dead (before they transition to their final resting place) and undead, it's also the land of especially vivid dreams. So the group went to the shadowfell to rescue their sage. Skipping over a few details, the primary stuff included [LIST] [*]A fight against a zombie T-Rex that had been chasing dreamers down the street tried to swallow the dwarf. [*]The gnome sage showed up driving a mech/warforged titan that he had always dreamed of building. [*]Gnomes normally talk very, very quickly, but because they were in "his" dream he spoke very slowly and at first didn't understand why everyone else was speaking at a proper speed. [*]The group needed to destroy his "memories" of the books for him to wake up, he also suspected there was an evil copy of him running around. He didn't tell the group (he would have, if pressed), but he was worried that if he woke up the evil version would take over. [*]Because the memories were of books, they were of course in a grand library. The sage provided them library cards for entrance. They had to each present the cards to giant gnome guardian statues to get through. [*]The first book was guarded by a clay golem that formed up out of the floor after the monk rolled a 1 on his stealth check. This particular book (evocation) had previously tempted the party's sorcerer, so after a failed save she once again just had to had the book to herself and tried to steal it. Eventually they set the book on fire and destroyed it but not after chasing a book flying around due to mage-hand. [*]Next book started to buzz and vibrate as they entered the room, and giant flies (chasme demons) with heads that were twisted versions of the gnome sage flew out. Two of the PCs failed their saves and fell asleep, one of the demons tried to stuff the unconscious rogue into the book. Only able to get one leg into the book before she woke up, I described feeling maggots crawling all over the leg. Fortunately they had learned that fire was the best way to destroy the book - even if the rogue did take some damage before she completely extricated herself. [*]As they were leaving they were confronted by the "evil" version of the sage who crashed through the ceiling in his own mech in the grand entrance to the library. While a couple of group attacked, the others ran for the door as the ceiling started to collapse. The monk was knocked unconscious, ceiling was collapsing and the front door was jammed. The fighter smashed down the door, the unconscious monk was dragged out of the way, the sorcerer's readied shatter spell took out the rest of the ceiling and causing the library to collapse as the group escaped. Was the evil version really killed, or just buried under rubble? Only time will tell. :devilish: [/LIST] A little more heavy on combat than some of my games, but overall quite fun. Maybe I need a new advertising slogan for the Shadowfell in my campaign "Shadowfell, where dreams come true and can kill you!" [/QUOTE]
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