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<blockquote data-quote="doctorbadwolf" data-source="post: 7925435" data-attributes="member: 6704184"><p>Short, but fun. We discussed the nature of Sahuagin (this world has no mortal races as alignment restricted), and how they are dangerous but reasonable in the right context. However, I told my companions, when dealing with them you are always a rabbit with a sword, speaking to a wolf. </p><p></p><p>Last session we defended the small port town of Caer Mach from a Sahuagin raid, and found out that it was set up by the criminal organization we are fighting. </p><p></p><p>Previously there had been a ship of the criminal organization we are fighting/huntingwhose crew had been petrified after being wounded by weapons. There was a basilisk cage in the hold, which didn’t surprise us. These criminals use basilisks to petrify slaves to smuggle them. The Sahuagin sunk their ship as they retreated from the town, but we had already investigated thoroughly before the attack.</p><p></p><p>Well, we knew that the local crime faction, run by a Medusa, didn’t like these encroaching foreign criminals, so we figured they came in, murdered the ship crew, and stole their basilisk.</p><p></p><p>So we go and the ranger tries to track them, no luck. We confer with our allies and recall a smugglers cove nearby in the fjords to the immediate east of us. We go, it’s empty, ranger goes in and checks it out, basilisk prints and spoor, from the morning. They’d holed up overnight, and sailed out with the tide. Had we gone there first, we may have caught them.</p><p></p><p>I send my familiar (an owl for now) out down the coastline to find their ship. She reports back, and we discuss it, but decide not to mess with them today. We have more important things to worry about.</p><p></p><p>So, we head back to Caer Mach, and get to talking about the Allthing (big parliament type meeting of regional families, clans, etc, trade-meet, and general gathering, modeled after the medieval Icelandic Allthing) and discuss whether we need to visit any other families or factions in the region before heading there.</p><p>Ultimately we decided to just get there, give as many folk a ride in our airship as we can, and trust that we have done all the glad-handing we can do before the Thing.</p><p>We ended the session with a homework assignment to fill the foreign elf in on the local power groups and what their various deals are, by compiling a document and sending it to him, to represent our passing local knowledge to him over several days. </p><p></p><p>Oh! And we talked about getting better kit, cleaning up, and generally making sure we look respectable for the Thing, and did a little loot management. The Thing will present opportunities to trade, and we have roughly 2k gold worth of coin and objects, plus a handful of spellbooks, etc.</p><p></p><p>Next session, hopefully, we will be at the Thing by the end of the session, and can get the lay of the land, meet with some folk we haven’t been able to meet with, and generally make a good impression. And trade.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7925435, member: 6704184"] Short, but fun. We discussed the nature of Sahuagin (this world has no mortal races as alignment restricted), and how they are dangerous but reasonable in the right context. However, I told my companions, when dealing with them you are always a rabbit with a sword, speaking to a wolf. Last session we defended the small port town of Caer Mach from a Sahuagin raid, and found out that it was set up by the criminal organization we are fighting. Previously there had been a ship of the criminal organization we are fighting/huntingwhose crew had been petrified after being wounded by weapons. There was a basilisk cage in the hold, which didn’t surprise us. These criminals use basilisks to petrify slaves to smuggle them. The Sahuagin sunk their ship as they retreated from the town, but we had already investigated thoroughly before the attack. Well, we knew that the local crime faction, run by a Medusa, didn’t like these encroaching foreign criminals, so we figured they came in, murdered the ship crew, and stole their basilisk. So we go and the ranger tries to track them, no luck. We confer with our allies and recall a smugglers cove nearby in the fjords to the immediate east of us. We go, it’s empty, ranger goes in and checks it out, basilisk prints and spoor, from the morning. They’d holed up overnight, and sailed out with the tide. Had we gone there first, we may have caught them. I send my familiar (an owl for now) out down the coastline to find their ship. She reports back, and we discuss it, but decide not to mess with them today. We have more important things to worry about. So, we head back to Caer Mach, and get to talking about the Allthing (big parliament type meeting of regional families, clans, etc, trade-meet, and general gathering, modeled after the medieval Icelandic Allthing) and discuss whether we need to visit any other families or factions in the region before heading there. Ultimately we decided to just get there, give as many folk a ride in our airship as we can, and trust that we have done all the glad-handing we can do before the Thing. We ended the session with a homework assignment to fill the foreign elf in on the local power groups and what their various deals are, by compiling a document and sending it to him, to represent our passing local knowledge to him over several days. Oh! And we talked about getting better kit, cleaning up, and generally making sure we look respectable for the Thing, and did a little loot management. The Thing will present opportunities to trade, and we have roughly 2k gold worth of coin and objects, plus a handful of spellbooks, etc. Next session, hopefully, we will be at the Thing by the end of the session, and can get the lay of the land, meet with some folk we haven’t been able to meet with, and generally make a good impression. And trade. [/QUOTE]
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