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<blockquote data-quote="doctorbadwolf" data-source="post: 7931361" data-attributes="member: 6704184"><p>Hoooooboy.</p><p></p><p>Eberron. The last one I posted about with the Sahuagin was my buddy’s campaign. Last night was Eberron, which I run.</p><p></p><p>It’s a somewhat rotating cast, [spoiler] so;</p><p></p><p>Vidanya ir’Rogachyova of Karrnath, Vengeance Paladin of The Blood of Vol, sometime mercenary, Knight of The Onyx Skull, disaster lesbian. Good kid with anger issues.</p><p></p><p>Ocuthim (short for a long draconic name) Flamebright, Kobold Evocation Wizard of the 4th Circle. On a quest to avenge his murdered gold dragon mentor</p><p></p><p>Gwen (short for long Gaelic name), Firbolg Bard of the College of Glamour, oddly Druidic, from a culture of lorekeepers. Wife of Dougal. Group skeptic.</p><p></p><p>Dougal, Firbolg Blade Bard, axethrower, former spy, from a culture of Gatekeepers with a Scottish inspiration. Has a cool claymore style greatsword with branchlike crossguard.</p><p></p><p>Hiro, Bugbear ranger of the Shadow Marches, from a village build into the branches of great swamp trees, champion of the ancient Ferret spirits (swarmkeeper ranger). Failed merchant. Has an heirloom great axe whose head looks like a flying ferret, which is a bane to aberrations and monstrosities, and can be thrown with a returning property, on a limited basis.</p><p></p><p>And 2 NPC companions.</p><p></p><p>Khalid Al’Ghurab, Shadar-Kai monk, former gladiator, former mercenary of Drooam, private investigator, best friend and sometime teacher of Vidanya.</p><p></p><p>Inigo, a Halfling Ranger of Cyran and Talenta parentage, and his fastieth mount. Really good cook, cooks for the group often. Expert marksman with a magically enhanced bow that mechanically is a longbow that doesn’t have the heavy property. [/spoiler]</p><p></p><p>We started off with some Downtime in Sharn, which I had told them would be the case. Lots of research, some carousing, Hiro sold fish snacks outside of drinking establishments. They also divied out the loot from the tower that they cleared out last adventure. About 600g worth of loot each. Not bad for level 6.</p><p></p><p>They gained clues that the emerald claw was funding a dig site in northern Talenta. Since the claw is an old enemy and has ties to the dragon that murdered Ocuthim’s mentor, the party headed there quick, and brought along Inigo, since he knows the area.</p><p></p><p>They arrived at the dig site too late. The Emerald Claw terrorists had already killed two people, injured others, and left with the lead archeologist’s journal and an ancient artifact from the House of Vol.</p><p></p><p>The party pursued, and came upon them in the tall grass. The war wizard Dal Azbara (legendary, CR 6 or so, drain life+disengage with shadow blade attacks, Mage Armor, legendary actions: animate dead, command undead to move or attack, call more basic undead up from the grave dirt, re-animate a fallen undead) had the service of 3 Karrnathi Skeleton Knights, as well as two of her long time companions; the Paladins of Vol, Sir Berald (heavy weapons and armor) and Dame Uldrana (Light Armor mounted archer), and had raised some 100 year old war dead (4 regular skeletons). A deadly fight!</p><p></p><p>The fight had to be paused on Tuesday, but we picked it back up on Friday. Finishing the fight, nearly everyone was down to a couple spell slots, most were low on HP, and Dal Azbara was running. Berald has died twice, Uldrana had grabbed Azbara on to her horse, and Gwen had commanded the horse to “sit!”</p><p></p><p>Ocuthim hit them with a Fireball, and the fight was finally done.</p><p></p><p>Vidanya rode her Steed over to Azbara to make sure she was dead, and realized that Azbara had set a deadly contingency upon her own demise, that would kill most living creatures within a 1 mile sphere.</p><p></p><p>Uldrana (the enemy archer who is still alive bc she made her Dex save vs fireball) yells at Vidanya to ask her if she knows the Rites, and Vidanya realizes that this is a ritual of transformation into lichdom. Azbara set a contingency to kill everything within 1 mile of her corpse so she could become a lich, and Uldrana is asking if she knows how to stop it.</p><p></p><p>Vidanya does, and calls her allies to her, leaving Dougal and Inigo outside the circle she is drawing around Azbara, to deal with the undead that keep climbing out of the earth.</p><p></p><p>part two later, gotta work.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7931361, member: 6704184"] Hoooooboy. Eberron. The last one I posted about with the Sahuagin was my buddy’s campaign. Last night was Eberron, which I run. It’s a somewhat rotating cast, [spoiler] so; Vidanya ir’Rogachyova of Karrnath, Vengeance Paladin of The Blood of Vol, sometime mercenary, Knight of The Onyx Skull, disaster lesbian. Good kid with anger issues. Ocuthim (short for a long draconic name) Flamebright, Kobold Evocation Wizard of the 4th Circle. On a quest to avenge his murdered gold dragon mentor Gwen (short for long Gaelic name), Firbolg Bard of the College of Glamour, oddly Druidic, from a culture of lorekeepers. Wife of Dougal. Group skeptic. Dougal, Firbolg Blade Bard, axethrower, former spy, from a culture of Gatekeepers with a Scottish inspiration. Has a cool claymore style greatsword with branchlike crossguard. Hiro, Bugbear ranger of the Shadow Marches, from a village build into the branches of great swamp trees, champion of the ancient Ferret spirits (swarmkeeper ranger). Failed merchant. Has an heirloom great axe whose head looks like a flying ferret, which is a bane to aberrations and monstrosities, and can be thrown with a returning property, on a limited basis. And 2 NPC companions. Khalid Al’Ghurab, Shadar-Kai monk, former gladiator, former mercenary of Drooam, private investigator, best friend and sometime teacher of Vidanya. Inigo, a Halfling Ranger of Cyran and Talenta parentage, and his fastieth mount. Really good cook, cooks for the group often. Expert marksman with a magically enhanced bow that mechanically is a longbow that doesn’t have the heavy property. [/spoiler] We started off with some Downtime in Sharn, which I had told them would be the case. Lots of research, some carousing, Hiro sold fish snacks outside of drinking establishments. They also divied out the loot from the tower that they cleared out last adventure. About 600g worth of loot each. Not bad for level 6. They gained clues that the emerald claw was funding a dig site in northern Talenta. Since the claw is an old enemy and has ties to the dragon that murdered Ocuthim’s mentor, the party headed there quick, and brought along Inigo, since he knows the area. They arrived at the dig site too late. The Emerald Claw terrorists had already killed two people, injured others, and left with the lead archeologist’s journal and an ancient artifact from the House of Vol. The party pursued, and came upon them in the tall grass. The war wizard Dal Azbara (legendary, CR 6 or so, drain life+disengage with shadow blade attacks, Mage Armor, legendary actions: animate dead, command undead to move or attack, call more basic undead up from the grave dirt, re-animate a fallen undead) had the service of 3 Karrnathi Skeleton Knights, as well as two of her long time companions; the Paladins of Vol, Sir Berald (heavy weapons and armor) and Dame Uldrana (Light Armor mounted archer), and had raised some 100 year old war dead (4 regular skeletons). A deadly fight! The fight had to be paused on Tuesday, but we picked it back up on Friday. Finishing the fight, nearly everyone was down to a couple spell slots, most were low on HP, and Dal Azbara was running. Berald has died twice, Uldrana had grabbed Azbara on to her horse, and Gwen had commanded the horse to “sit!” Ocuthim hit them with a Fireball, and the fight was finally done. Vidanya rode her Steed over to Azbara to make sure she was dead, and realized that Azbara had set a deadly contingency upon her own demise, that would kill most living creatures within a 1 mile sphere. Uldrana (the enemy archer who is still alive bc she made her Dex save vs fireball) yells at Vidanya to ask her if she knows the Rites, and Vidanya realizes that this is a ritual of transformation into lichdom. Azbara set a contingency to kill everything within 1 mile of her corpse so she could become a lich, and Uldrana is asking if she knows how to stop it. Vidanya does, and calls her allies to her, leaving Dougal and Inigo outside the circle she is drawing around Azbara, to deal with the undead that keep climbing out of the earth. part two later, gotta work. [/QUOTE]
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