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<blockquote data-quote="doctorbadwolf" data-source="post: 7942692" data-attributes="member: 6704184"><p>So, the fight is pretty abstract ToTM for the aerial portion. When groups of bad guys go, I usually have them target a few PCs who then make Dex saves, rather than resolving a bunch of attacks.</p><p>It also meant that most PCs took some damage each round no matter what.</p><p>With two legendary creatures, the PCs has to think fast and plan ahead, and only avoided anyone going down by using their resources proactively, and getting lucky rolls.</p><p></p><p>They took down one ship, and then the other. Langdedrosa’s ship crash landed on a platform, and his crew got into a cover-fire fight with the city guard. Rezmir’s ship blew apart, but she and several of her crew leaped from it before it blew and used flying armor or conjured wings to fly to the rest of their grounded allies.</p><p></p><p>By that time, Finnan had left his bird-craft to falling-aerial-Strike Rezmir, so he was riding on his bird rather than inside it. So he did the same kind of strike against Langdedrosa as he fell from his bird a second time. Rogues.</p><p></p><p>With the fight taken to the ground, it got less abstract, but I didn’t want to mess with the flow so I kept it ToTM. Lucky and Cellio and some other blue lanterns flanked the pirates, and they all waded through the ranks. Drakes and archer attacked in groups still, forcing strength and Dex saves respectively. The half-dragons and the 2 remaining wyverns had their own turns.</p><p></p><p>The fight hit hard. Langdedrosa’s Sword lets him add 2d10 lightning damage as a bonus action, to the target of the attack and 2 enemies within 15ft of the target, pulling them in on a failed save. He also has a LA that lets all his allies either move or attack, and a bonus action that gives all his allies within 60ft THP. Rezmir has two legendary items lol.</p><p></p><p>Every PC had some really cool moments, but the end of the fight was the most amazing part, especially because it worked out this way mostly just due to dice.</p><p></p><p>So, in our version of FR, the world of Abeir is a world of islands, rules by dragons. Lantan is off the western coast of what would be the largest landmass in the world (roughly between Indonesia and Australia in size), if it weren’t for Maztica, the Land of The Blue Sky.</p><p></p><p>Torkann is descended from the free Dragonborn of Tymanchebar. Langdedrosa is the son of a dragon overlord, and a Loyalist.</p><p>So, as the battle turns against the Pirates, and the PCs are running dangerously low on resources, Langdedrosa challenges Torkann personally, calling him a bastard orphan, an ungrateful welp of ungrateful traitors.</p><p>Torkann insults his mother, and slaps sword against shield, accepting the challenge.</p><p>Torkann fights with an arm shield and a curved one-handed sword that shines with sunlight. Langdedrosa uses a longsword that crackles with lightning, switching between one and two handed swings. </p><p>They trade blows, bloody each other. They’re both low on HP, like, about 1/3 their max.</p><p> Lang goes, blasting Torkann with lightning and then a second attack that crits, knocking Torkann to about 5hp. </p><p>Torkann lets his companions know not to interfere, and counters with two strikes, one of which crits, the other is a pushing strike. Lang is now at 3 hp.</p><p>They’re both below 10hp now, standing with 10ft of open space between them, bloody and exhausted, in mirrored stance with their swords upright to the sides, quiet as the battle rages around them.</p><p>I ask for an initiative roll, Torkann wins 16-14.</p><p>That means he gets advantage on the check to resolve this. Opposed attack rolls.</p><p>Langdedrosa Cyanweth and Torkann of Anakul sprint toward each other, the distance just short enough it’s almost more of a leap. </p><p>Langdedrosa rolls a total of 25. </p><p>Torkann rolls a total of 26. </p><p>I tell Torkann That Langdedrosa comes in with a two-handed “Palpatine manuever” thrust, and twists at the last step into a horizontal slash, and ask how he counters. He and I stand and play it out a bit, as he describes sidestepping slightly mid-lunge and dropping below the swing, and I describe his enemy’s momentum carrying him into the thrust, gasping a brief obscenity, grabbing Torkann’s shoulder, and saying, “Well done, bastard.” Before he dies.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7942692, member: 6704184"] So, the fight is pretty abstract ToTM for the aerial portion. When groups of bad guys go, I usually have them target a few PCs who then make Dex saves, rather than resolving a bunch of attacks. It also meant that most PCs took some damage each round no matter what. With two legendary creatures, the PCs has to think fast and plan ahead, and only avoided anyone going down by using their resources proactively, and getting lucky rolls. They took down one ship, and then the other. Langdedrosa’s ship crash landed on a platform, and his crew got into a cover-fire fight with the city guard. Rezmir’s ship blew apart, but she and several of her crew leaped from it before it blew and used flying armor or conjured wings to fly to the rest of their grounded allies. By that time, Finnan had left his bird-craft to falling-aerial-Strike Rezmir, so he was riding on his bird rather than inside it. So he did the same kind of strike against Langdedrosa as he fell from his bird a second time. Rogues. With the fight taken to the ground, it got less abstract, but I didn’t want to mess with the flow so I kept it ToTM. Lucky and Cellio and some other blue lanterns flanked the pirates, and they all waded through the ranks. Drakes and archer attacked in groups still, forcing strength and Dex saves respectively. The half-dragons and the 2 remaining wyverns had their own turns. The fight hit hard. Langdedrosa’s Sword lets him add 2d10 lightning damage as a bonus action, to the target of the attack and 2 enemies within 15ft of the target, pulling them in on a failed save. He also has a LA that lets all his allies either move or attack, and a bonus action that gives all his allies within 60ft THP. Rezmir has two legendary items lol. Every PC had some really cool moments, but the end of the fight was the most amazing part, especially because it worked out this way mostly just due to dice. So, in our version of FR, the world of Abeir is a world of islands, rules by dragons. Lantan is off the western coast of what would be the largest landmass in the world (roughly between Indonesia and Australia in size), if it weren’t for Maztica, the Land of The Blue Sky. Torkann is descended from the free Dragonborn of Tymanchebar. Langdedrosa is the son of a dragon overlord, and a Loyalist. So, as the battle turns against the Pirates, and the PCs are running dangerously low on resources, Langdedrosa challenges Torkann personally, calling him a bastard orphan, an ungrateful welp of ungrateful traitors. Torkann insults his mother, and slaps sword against shield, accepting the challenge. Torkann fights with an arm shield and a curved one-handed sword that shines with sunlight. Langdedrosa uses a longsword that crackles with lightning, switching between one and two handed swings. They trade blows, bloody each other. They’re both low on HP, like, about 1/3 their max. Lang goes, blasting Torkann with lightning and then a second attack that crits, knocking Torkann to about 5hp. Torkann lets his companions know not to interfere, and counters with two strikes, one of which crits, the other is a pushing strike. Lang is now at 3 hp. They’re both below 10hp now, standing with 10ft of open space between them, bloody and exhausted, in mirrored stance with their swords upright to the sides, quiet as the battle rages around them. I ask for an initiative roll, Torkann wins 16-14. That means he gets advantage on the check to resolve this. Opposed attack rolls. Langdedrosa Cyanweth and Torkann of Anakul sprint toward each other, the distance just short enough it’s almost more of a leap. Langdedrosa rolls a total of 25. Torkann rolls a total of 26. I tell Torkann That Langdedrosa comes in with a two-handed “Palpatine manuever” thrust, and twists at the last step into a horizontal slash, and ask how he counters. He and I stand and play it out a bit, as he describes sidestepping slightly mid-lunge and dropping below the swing, and I describe his enemy’s momentum carrying him into the thrust, gasping a brief obscenity, grabbing Torkann’s shoulder, and saying, “Well done, bastard.” Before he dies. [/QUOTE]
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