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<blockquote data-quote="THEMNGMNT" data-source="post: 7959969" data-attributes="member: 6809274"><p>Played the 9th session of Dragon of Icespire Peak with my group of D&D noobs. They were 3rd level and gained enough XP by the end to reach level 4. They were on the Dwarven Excavation quest. Like the rest of the adventure, I heavily modified it. The dwarven prospectors the characters were sent to rescue are actually secret cultists of Abbathor, and they've excavated the temple to find a key fragment that can be assembled to unlock a hidden vault holding the lost hoard of a dragon. 'Cause this is D&D!</p><p></p><p>The session opened mid-battle. The characters used a necklace of fireballs to incinerate a swarm of crawling claws. Two ghouls managed to paralyze the dwarf cleric but were quickly taken out before they could do much more. The sole surviving cultist hit the dwarf cleric with his pickaxe, dropping him to 0 hit points, then hit him again for two failed death saves. Meanwhile, a deathlock -- the undead high priest of Abbathor -- appeared, raising a skeletal swarm that engulfed the characters. The vengeance paladin took an opportunity attack from the swarm to lay on hands and bring back the dwarf from the edge of death. The dwarf then turned the skeletal swarm. The next round he used his tempest cleric class features to maximize shatter and obliterate the deathlock. It was a rollercoaster ride for that player, from the edge of death to MVP.</p><p></p><p>Unbeknownst to the dwarf, the sacrificial greataxe he took from the deathlock is actually a cursed Berserking Axe. So that's gonna get ugly.</p><p></p><p>Next session the characters venture to my version of Cragmaw Castle to take on a group of orc bandits that will turn out to be more than they first appear.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 7959969, member: 6809274"] Played the 9th session of Dragon of Icespire Peak with my group of D&D noobs. They were 3rd level and gained enough XP by the end to reach level 4. They were on the Dwarven Excavation quest. Like the rest of the adventure, I heavily modified it. The dwarven prospectors the characters were sent to rescue are actually secret cultists of Abbathor, and they've excavated the temple to find a key fragment that can be assembled to unlock a hidden vault holding the lost hoard of a dragon. 'Cause this is D&D! The session opened mid-battle. The characters used a necklace of fireballs to incinerate a swarm of crawling claws. Two ghouls managed to paralyze the dwarf cleric but were quickly taken out before they could do much more. The sole surviving cultist hit the dwarf cleric with his pickaxe, dropping him to 0 hit points, then hit him again for two failed death saves. Meanwhile, a deathlock -- the undead high priest of Abbathor -- appeared, raising a skeletal swarm that engulfed the characters. The vengeance paladin took an opportunity attack from the swarm to lay on hands and bring back the dwarf from the edge of death. The dwarf then turned the skeletal swarm. The next round he used his tempest cleric class features to maximize shatter and obliterate the deathlock. It was a rollercoaster ride for that player, from the edge of death to MVP. Unbeknownst to the dwarf, the sacrificial greataxe he took from the deathlock is actually a cursed Berserking Axe. So that's gonna get ugly. Next session the characters venture to my version of Cragmaw Castle to take on a group of orc bandits that will turn out to be more than they first appear. [/QUOTE]
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