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<blockquote data-quote="werecorpse" data-source="post: 7962743" data-attributes="member: 55491"><p>Moved my weekly game onto roll20, miss the dinner and catch up but still got the game...</p><p></p><p>Running a heavily adapted Out of the Abyss, the party were a 6 person 13th level group and trying to kill an advanced medusa in Blingdenstone, they had killed her minions the session before. This session started with the parties bard disguising himself as a drow and casting speak with dead on one of the big bads dead minions to get some info about the coming encounter. The battle itself was fine but the steps I had put in place to help seperate the party worked too well. Half the party got trapped in a cavern collapse and due to dice rolls one character ended up trapped out of the fight for 3 long rounds, then when he walked in he got immediately petrified, then when restored petrified again.</p><p></p><p>so all up a bit frustrating for some players. They got down to a single character several times but mass cure wounds and greater restoration saved the day.</p><p></p><p>Now they are 14th level and retreated to heal and level up after killing the medusa and looting her lair - but they still have work to do as they didn’t deal with the stone curse in the area or her pet Neothelid which still prevents their allies the deep gnomes accessing their teleportation circle, so that’ll be this week. Might need to add some stuff. My grab bag for wandering monsters apart from earth elemental creatures includes demonic oozes, wererat gnomes and ghosts. I’d like to use ghosts but I haven’t come up with a good enough “lay to rest” story yet, and let’s face it ghosts you just defeat through combat lack something, may as well be spectres or wraiths.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7962743, member: 55491"] Moved my weekly game onto roll20, miss the dinner and catch up but still got the game... Running a heavily adapted Out of the Abyss, the party were a 6 person 13th level group and trying to kill an advanced medusa in Blingdenstone, they had killed her minions the session before. This session started with the parties bard disguising himself as a drow and casting speak with dead on one of the big bads dead minions to get some info about the coming encounter. The battle itself was fine but the steps I had put in place to help seperate the party worked too well. Half the party got trapped in a cavern collapse and due to dice rolls one character ended up trapped out of the fight for 3 long rounds, then when he walked in he got immediately petrified, then when restored petrified again. so all up a bit frustrating for some players. They got down to a single character several times but mass cure wounds and greater restoration saved the day. Now they are 14th level and retreated to heal and level up after killing the medusa and looting her lair - but they still have work to do as they didn’t deal with the stone curse in the area or her pet Neothelid which still prevents their allies the deep gnomes accessing their teleportation circle, so that’ll be this week. Might need to add some stuff. My grab bag for wandering monsters apart from earth elemental creatures includes demonic oozes, wererat gnomes and ghosts. I’d like to use ghosts but I haven’t come up with a good enough “lay to rest” story yet, and let’s face it ghosts you just defeat through combat lack something, may as well be spectres or wraiths. [/QUOTE]
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