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<blockquote data-quote="the Jester" data-source="post: 7979465" data-attributes="member: 1210"><p>Good game last night. My Alpha group had ended their previous session having infiltrated a hobgoblin fortress from below, reached the enemy general (who was an old enemy and archmage wearing these black, skeletal hands in place of his own- the <em>Grimfingers</em>), and killed him, which summoned a balor, which blew up when itself slain. That put the whole fortress on alert.</p><p></p><p>This session, they fought off a wave of enemies (hobgoblins, including a pair of warlords and a pair of devastators from VGtM), managed to put two barred doors between them and the rest of the outraged fortress, loot quickly, and make their way back down to the underwater area they used to infiltrate in the first place. Behind them, they could hear rams smashing down the doors they barred. They fled, made their way back to the boat they had hidden away, and escaped up the river.</p><p></p><p>EDIT: It's not super important, but they also fought some giant catfish while underwater. Much of that combat was made significantly easier because of a pc's use of a <em>trident of fish command </em>to turn one of the fish against the others, and after her hold on it was broken, it was already in a fight for its life.</p><p></p><p>I should say that they took the <em>Grimfingers, </em>after which, the whole session, I kept telling them how it occurred to each of them how powerful they would be if they put them on; kept reminding the thief that she could probably sell them for a million gold pieces; the LG monk, how if he put them on, they could do so much good for the orphans... etc.</p><p></p><p>Also, everyone knows that everyone else is wanting to keep the hands for themselves. </p><p></p><p>No Wis saves yet. But the monk keeps using his "spend an action to break the charmed condition on yourself" ability, just in case.</p><p></p><p>Anyway, while fleeing, they caught sight of a circle of Chaos cultists performing some kind of weird ritual where it seemed that they were trying to pull something out of a mass of churning Chaos, but the pcs didn't stick around- they were too concerned about the cultists potentially stealing the <em>Grimfingers- </em>and kept moving upriver instead.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7979465, member: 1210"] Good game last night. My Alpha group had ended their previous session having infiltrated a hobgoblin fortress from below, reached the enemy general (who was an old enemy and archmage wearing these black, skeletal hands in place of his own- the [I]Grimfingers[/I]), and killed him, which summoned a balor, which blew up when itself slain. That put the whole fortress on alert. This session, they fought off a wave of enemies (hobgoblins, including a pair of warlords and a pair of devastators from VGtM), managed to put two barred doors between them and the rest of the outraged fortress, loot quickly, and make their way back down to the underwater area they used to infiltrate in the first place. Behind them, they could hear rams smashing down the doors they barred. They fled, made their way back to the boat they had hidden away, and escaped up the river. EDIT: It's not super important, but they also fought some giant catfish while underwater. Much of that combat was made significantly easier because of a pc's use of a [I]trident of fish command [/I]to turn one of the fish against the others, and after her hold on it was broken, it was already in a fight for its life. I should say that they took the [I]Grimfingers, [/I]after which, the whole session, I kept telling them how it occurred to each of them how powerful they would be if they put them on; kept reminding the thief that she could probably sell them for a million gold pieces; the LG monk, how if he put them on, they could do so much good for the orphans... etc. Also, everyone knows that everyone else is wanting to keep the hands for themselves. No Wis saves yet. But the monk keeps using his "spend an action to break the charmed condition on yourself" ability, just in case. Anyway, while fleeing, they caught sight of a circle of Chaos cultists performing some kind of weird ritual where it seemed that they were trying to pull something out of a mass of churning Chaos, but the pcs didn't stick around- they were too concerned about the cultists potentially stealing the [I]Grimfingers- [/I]and kept moving upriver instead. [/QUOTE]
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