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<blockquote data-quote="Guest 6801328" data-source="post: 7981251"><p>In a word: FREAKINGAWESOME. We had the climactic fight, via roll20, of Sunless Citadel.</p><p></p><p>It was one of the longest fights I've had in 5e. Well over 10 rounds (<em>bless</em> and another 1 minute spell both wore off). I truly thought it was going to be a TPK for the majority of it. At one point 2 of us (out of 4, plus 2 NPCs) were at low health and got hit with a <em>sleep</em> spell. Our DM plays his NPCs to win.</p><p></p><p>Our monk dropped to zero HP at least 4 times. Maybe more. We got him up with spells, Channel Divinity, potions, and on the last one he rolled a nat 20 on his Death Save. Hilarious. Initiative order worked out great, too. He hardly ever missed a turn. The 2nd to last time he got back up he took out two bad guys on his next turn. Move, punch, move, punch.</p><p></p><p>The fight would have been much different if we had started with a short rest (I was at 2/3 HP, with Action Surge and Second Wind both consumed), but the cleric charged ahead and got us into the fight.</p><p></p><p>[spoiler]</p><p>The absolute highlight, though, was Meepo, the NPC kobold. Not only did Meepo hit with almost every shot of his sling, with good damage rolls, he also crit multiple times. At the very end of the fight, the last surviving baddie tried to flee and risked an opportunity attack from Meepo. Bad idea. Another crit, baddie dead, fight over.</p><p></p><p>After roleplaying Meepo as timid and bashful the whole adventure, every time he killed another bad guy or got another critical, the DM had him saying, "I AM INVINCIBLE!!!!" or some such in roll20 chat. </p><p></p><p>I ended up with <a href="https://5e.tools/items/shatterspike-tftyp.html" target="_blank">Shatterspike</a>, but really it should have gone to Meepo.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7981251"] In a word: FREAKINGAWESOME. We had the climactic fight, via roll20, of Sunless Citadel. It was one of the longest fights I've had in 5e. Well over 10 rounds ([I]bless[/I] and another 1 minute spell both wore off). I truly thought it was going to be a TPK for the majority of it. At one point 2 of us (out of 4, plus 2 NPCs) were at low health and got hit with a [I]sleep[/I] spell. Our DM plays his NPCs to win. Our monk dropped to zero HP at least 4 times. Maybe more. We got him up with spells, Channel Divinity, potions, and on the last one he rolled a nat 20 on his Death Save. Hilarious. Initiative order worked out great, too. He hardly ever missed a turn. The 2nd to last time he got back up he took out two bad guys on his next turn. Move, punch, move, punch. The fight would have been much different if we had started with a short rest (I was at 2/3 HP, with Action Surge and Second Wind both consumed), but the cleric charged ahead and got us into the fight. [spoiler] The absolute highlight, though, was Meepo, the NPC kobold. Not only did Meepo hit with almost every shot of his sling, with good damage rolls, he also crit multiple times. At the very end of the fight, the last surviving baddie tried to flee and risked an opportunity attack from Meepo. Bad idea. Another crit, baddie dead, fight over. After roleplaying Meepo as timid and bashful the whole adventure, every time he killed another bad guy or got another critical, the DM had him saying, "I AM INVINCIBLE!!!!" or some such in roll20 chat. I ended up with [URL='https://5e.tools/items/shatterspike-tftyp.html']Shatterspike[/URL], but really it should have gone to Meepo. [/spoiler] [/QUOTE]
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