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<blockquote data-quote="humble minion" data-source="post: 7997162" data-attributes="member: 5948"><p>It was ... close. We're 3rd level, playing Storm King's Thunder, and we left off last session mid-combat, in a brawl with a bunch of giant-vulture-mounted cultists on a cloud giant's flying tower. We'd knocked most of them down previously and were looking forward to a quick clean-up. but noooo. A couple of bad saving throws on our part against hold person, and a cult leader who rolled natural 20s twice consecutively on his death saves, and things got very dicey indeed. My paladin was down to 3hp and had a couple of giant vultures coming at him, and the cleric rolled snake eyes on his cure wounds spell to heal me, the archer ranger was held, the spellthief was getting beaten down by an invisible stalker and nobody had any magic weapons to hit it back. </p><p></p><p>We got lucky. One vulture got wrathful smited and fled, the cloud giants' griffin pets rolled well and cleaned up the others. and the druid wildshaped to a giant spider, webbed the invisible stalker and kept it pinned down for an improbable amount of time thanks to some terrible saving throws on its part (pity it was immune to her poison).</p><p></p><p>The 'quick clean-up' of our in-progress combat took most of the session and left us almost flattened. And we captured the cult leader alive and our cloud giant host washed his hands of the guy, so now he's our responsibility. And for a paladin, briskly chucking him off the flying tower isn't really an option. I hope we find ourselves somewhere with some semblance of lawful authority i can hand him over to some time soon.</p><p></p><p>A couple of bad rolls and it could easily have been a party wipe. We badly need some more area effect damage in the party.</p></blockquote><p></p>
[QUOTE="humble minion, post: 7997162, member: 5948"] It was ... close. We're 3rd level, playing Storm King's Thunder, and we left off last session mid-combat, in a brawl with a bunch of giant-vulture-mounted cultists on a cloud giant's flying tower. We'd knocked most of them down previously and were looking forward to a quick clean-up. but noooo. A couple of bad saving throws on our part against hold person, and a cult leader who rolled natural 20s twice consecutively on his death saves, and things got very dicey indeed. My paladin was down to 3hp and had a couple of giant vultures coming at him, and the cleric rolled snake eyes on his cure wounds spell to heal me, the archer ranger was held, the spellthief was getting beaten down by an invisible stalker and nobody had any magic weapons to hit it back. We got lucky. One vulture got wrathful smited and fled, the cloud giants' griffin pets rolled well and cleaned up the others. and the druid wildshaped to a giant spider, webbed the invisible stalker and kept it pinned down for an improbable amount of time thanks to some terrible saving throws on its part (pity it was immune to her poison). The 'quick clean-up' of our in-progress combat took most of the session and left us almost flattened. And we captured the cult leader alive and our cloud giant host washed his hands of the guy, so now he's our responsibility. And for a paladin, briskly chucking him off the flying tower isn't really an option. I hope we find ourselves somewhere with some semblance of lawful authority i can hand him over to some time soon. A couple of bad rolls and it could easily have been a party wipe. We badly need some more area effect damage in the party. [/QUOTE]
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