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<blockquote data-quote="THEMNGMNT" data-source="post: 7999700" data-attributes="member: 6809274"><p>Second session of a new campaign that's a mashup of Dragon Heist with the Deck of Many Things. The premise is that the fortune is the result of a draw from the Deck. To open the vault and claim the fortune you have to collect the scattered cards, reassemble the Deck, and draw at least one card. </p><p></p><p>There are three players. One is new to D&D, one has about ten sessions under his belt, and one is a salty veteran. They're playing a wizard, rogue, and fighter. These 1st level characters earned enough XP to hit 2nd level at the end of the session.</p><p></p><p>The characters were working their way through an abandoned estate occupied by boggles and magically animated furniture. They managed to overcome the boggles (which can be challenging if properly played -- and really should be CR 1/4 and not CR 1/8). The rug of smothering (CR 2) was brutal, as I knew it would be. It nearly killed a character. </p><p></p><p>The players eventually cleared the estate and found the boggles' hoard, an odd mix of treasure and trash. Among the hoard was the playing card they had been hired to acquire. On the playing card was an illustration of a throne. They took the card to the wizard's mentor, a mage at Blackstaff Tower, who identified it as a the Throne card from the Deck of Many Things. Only the veteran player was familiar with the Deck. His curiosity was definitely peaked at that revelation. The noobs don't really understand what they're getting into.</p><p></p><p>The session ended with the players debating whether or not to keep the card or give it to the mysterious patron that hired them.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 7999700, member: 6809274"] Second session of a new campaign that's a mashup of Dragon Heist with the Deck of Many Things. The premise is that the fortune is the result of a draw from the Deck. To open the vault and claim the fortune you have to collect the scattered cards, reassemble the Deck, and draw at least one card. There are three players. One is new to D&D, one has about ten sessions under his belt, and one is a salty veteran. They're playing a wizard, rogue, and fighter. These 1st level characters earned enough XP to hit 2nd level at the end of the session. The characters were working their way through an abandoned estate occupied by boggles and magically animated furniture. They managed to overcome the boggles (which can be challenging if properly played -- and really should be CR 1/4 and not CR 1/8). The rug of smothering (CR 2) was brutal, as I knew it would be. It nearly killed a character. The players eventually cleared the estate and found the boggles' hoard, an odd mix of treasure and trash. Among the hoard was the playing card they had been hired to acquire. On the playing card was an illustration of a throne. They took the card to the wizard's mentor, a mage at Blackstaff Tower, who identified it as a the Throne card from the Deck of Many Things. Only the veteran player was familiar with the Deck. His curiosity was definitely peaked at that revelation. The noobs don't really understand what they're getting into. The session ended with the players debating whether or not to keep the card or give it to the mysterious patron that hired them. [/QUOTE]
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