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<blockquote data-quote="Imaculata" data-source="post: 8000297" data-attributes="member: 6801286"><p>My players sailed to a new city, ruled by a religious sect of paladins. They came in the hopes of perhaps making a new ally. But as they spent more time in the city, they start to realize that their possible future ally has some extreme tendencies that they are not okay with; People being beaten in the streets for herecy by priests and priests emptying a house and burning magic books. Hopefully though, these are just rare extremist elements, and their religious leader is a bit more reasonable. But all of this did not leave a very good first impression.</p><p></p><p>They are also intrigued by the violent attacks on the local lumberyard. It would seem a group of druids are responsible for marking targets with piles of inscribed stones, to guide some kind of horror from the forest to attack the innocent lumberjacks. As is often the case in my campaigns, there aren't obvious good guys and bad guys here. It is entirely up to the players to seek a solution.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8000297, member: 6801286"] My players sailed to a new city, ruled by a religious sect of paladins. They came in the hopes of perhaps making a new ally. But as they spent more time in the city, they start to realize that their possible future ally has some extreme tendencies that they are not okay with; People being beaten in the streets for herecy by priests and priests emptying a house and burning magic books. Hopefully though, these are just rare extremist elements, and their religious leader is a bit more reasonable. But all of this did not leave a very good first impression. They are also intrigued by the violent attacks on the local lumberyard. It would seem a group of druids are responsible for marking targets with piles of inscribed stones, to guide some kind of horror from the forest to attack the innocent lumberjacks. As is often the case in my campaigns, there aren't obvious good guys and bad guys here. It is entirely up to the players to seek a solution. [/QUOTE]
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