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How Was Your Last Session?
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<blockquote data-quote="Blue" data-source="post: 8006474" data-attributes="member: 20564"><p><span style="font-size: 18px">FANTASTIC!</span></p><p></p><p>Last session was the first session: Session 0 of my new homebrew campaign. And I explicitly left lots of plot details that weren't of immediate/obvious importance in the first act as undefined to flesh out with the players. This is part of what I wrote:</p><p></p><p>"I'm going to be putting background details about your characters in your hands as much as you are comfortable.</p><p></p><p>For example, I have no pre-determined pantheon, so if you want to play a worshiper (cleric or otherwise), we can flesh out who you worship together. Want a compassionate god of the dead? Check. Unsure if you want a kind goddess of hearth, home and community or a strict taskmaster of civilization as your nemesis? We'll talk it out. Is the moon a comforting symbol of womenhood or the ever-watching eye of the shadowy god of secrets?</p><p></p><p>And this goes for more than that. Want a knightly order, a hermit mentor, a wizard academy, or a thievely guildmaster of street urchins right out of Dickens? We can work it out. "</p><p></p><p>So after the standard Session 0 stuff we start talking about characters. One person is planning on playing a halfling druid. And be busts out with:</p><p></p><p>"In some editions, druid worship nature gods, in others just a nebulous 'nature' - where do they get the power? You talk about the moon got me thinking. What if the moon is the skull of a decapitated god. And the continents are just parts of it's mangled body floating in the seas."</p><p></p><p>We had a lot going on, including people hitting on big things that would impact some of the stuff I'd written - but would work in very nicely, perhaps better than what I originally had.</p><p></p><p>In the end, everyone left inspired and with details of their character to work out, and I stayed up until Dark O'Clock in the morning writing up notes from the session so I don't drop any.</p><p></p><p>All in all a very successful session 0, and bodes well for the first play session of the campaign.</p></blockquote><p></p>
[QUOTE="Blue, post: 8006474, member: 20564"] [SIZE=5]FANTASTIC![/SIZE] Last session was the first session: Session 0 of my new homebrew campaign. And I explicitly left lots of plot details that weren't of immediate/obvious importance in the first act as undefined to flesh out with the players. This is part of what I wrote: "I'm going to be putting background details about your characters in your hands as much as you are comfortable. For example, I have no pre-determined pantheon, so if you want to play a worshiper (cleric or otherwise), we can flesh out who you worship together. Want a compassionate god of the dead? Check. Unsure if you want a kind goddess of hearth, home and community or a strict taskmaster of civilization as your nemesis? We'll talk it out. Is the moon a comforting symbol of womenhood or the ever-watching eye of the shadowy god of secrets? And this goes for more than that. Want a knightly order, a hermit mentor, a wizard academy, or a thievely guildmaster of street urchins right out of Dickens? We can work it out. " So after the standard Session 0 stuff we start talking about characters. One person is planning on playing a halfling druid. And be busts out with: "In some editions, druid worship nature gods, in others just a nebulous 'nature' - where do they get the power? You talk about the moon got me thinking. What if the moon is the skull of a decapitated god. And the continents are just parts of it's mangled body floating in the seas." We had a lot going on, including people hitting on big things that would impact some of the stuff I'd written - but would work in very nicely, perhaps better than what I originally had. In the end, everyone left inspired and with details of their character to work out, and I stayed up until Dark O'Clock in the morning writing up notes from the session so I don't drop any. All in all a very successful session 0, and bodes well for the first play session of the campaign. [/QUOTE]
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