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<blockquote data-quote="pemerton" data-source="post: 8011292" data-attributes="member: 42582"><p>We played a session of Prince Valiant.</p><p></p><p>The PCs are three knights. Two are father and son, respectivelyi the Marshall and Master of the holy order they founded, the Knights of St Sigobert. The third is their friend who has ended up travelling with them, accompanied by his wife who is the daughter of the Duke of York.</p><p></p><p>They were travelling with their warband through present-day Romania on their way to Constantinople, heading ultimately to the Holy Land to fight a holy war. The session started with them arriving at the Black Sea coast in various degrees of exhaustion and dishevellment (following checks to make their way overland without too much trouble).</p><p></p><p>They got on well with the Byzantine border forces (successful check) and took ship to Constantinople. Their ship was attacked by a "drgaon" (a giant crocodile) which knocked two of them into the water. One was abe to kill it by striking it through its soft underbelly (mechanically he succeeded on a check to swim down beneath it, which then enabled him to spend a Storyteller Certificate to Kill af Foe in Combat). They then took the body with them to Constantinople, where they were welcomed as dragon-slayers, gifted the body to the Emperor (and his taxidermists) and did homage to him. He presented them with gifts and (after they had rested in fine pavillions outside the walls of the city) he had the PCs and their warband ferried across the straits to Anatolia.</p><p></p><p>They decided to head along the coast to eventually reach the coast north of Cyprus. But they ended up heading inland when they heard news of an incursion by Huns. They met a Gothic count who was leading his under-equipped force out to confront the invaders and agreed to help. But then the count insisted on leading the charge against the Huns on the morrow. This was resolved as social conflict, and the Grand Master found himself relenting (ie his player lost the conflict). But the Marshall was very unhappy - knowing that they were outnumbered more than 2:1 by the Huns, the PCs (and their players) wanted to bring their superior command skills to bear. They also knew that his forces had very poor morale - one of his camp followers was making a point of how poor the count was, unable to meet his debts or to pay for provisions and equipment. The third PC tried to counter her influence on the count's troops but with no success (ie his player lost that social conflict).</p><p></p><p>So the PCs decided to head out for a night-time assault which would obviate the need for a charge on the morrow.</p><p></p><p>Their scout struggled to find the Huns, so it was close to dawn when eventually they came upon the Huns revelling in a village they had assailed. The players came up with their plan of assault (splitting their forces into 3 units, to be commanded by the 3 PCs). Their plan worked - they rolled well on their various Battle checks and routed the Huns and took their leader captive. They also took possession of his fine arms, armour and warhorses.</p><p></p><p>When the count turned up later in the morning he saw that his work had been done. One of his knights, who had joined with the PCs on their night-time raid, sought and received release from his service to join their Order. Upon returning to his camp it became clear that somehow the camp follower who was hostile to him had acquired his debts, so that she was one of his principal creditors. The PCs decided to buy the debts from her, so as to have the count beholden to them. The third PC's wife - the daughter of the Duke of York - did the bargaining (being the only person in the PCs' entourage with Money Handling skill) and managed to get them a good deal of one-and-half pennies in the shilling (ie they paid 2 gp for the right to be paid 16 gp). </p><p></p><p>The next time we play this game I think they will try and reach Cyprus.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8011292, member: 42582"] We played a session of Prince Valiant. The PCs are three knights. Two are father and son, respectivelyi the Marshall and Master of the holy order they founded, the Knights of St Sigobert. The third is their friend who has ended up travelling with them, accompanied by his wife who is the daughter of the Duke of York. They were travelling with their warband through present-day Romania on their way to Constantinople, heading ultimately to the Holy Land to fight a holy war. The session started with them arriving at the Black Sea coast in various degrees of exhaustion and dishevellment (following checks to make their way overland without too much trouble). They got on well with the Byzantine border forces (successful check) and took ship to Constantinople. Their ship was attacked by a "drgaon" (a giant crocodile) which knocked two of them into the water. One was abe to kill it by striking it through its soft underbelly (mechanically he succeeded on a check to swim down beneath it, which then enabled him to spend a Storyteller Certificate to Kill af Foe in Combat). They then took the body with them to Constantinople, where they were welcomed as dragon-slayers, gifted the body to the Emperor (and his taxidermists) and did homage to him. He presented them with gifts and (after they had rested in fine pavillions outside the walls of the city) he had the PCs and their warband ferried across the straits to Anatolia. They decided to head along the coast to eventually reach the coast north of Cyprus. But they ended up heading inland when they heard news of an incursion by Huns. They met a Gothic count who was leading his under-equipped force out to confront the invaders and agreed to help. But then the count insisted on leading the charge against the Huns on the morrow. This was resolved as social conflict, and the Grand Master found himself relenting (ie his player lost the conflict). But the Marshall was very unhappy - knowing that they were outnumbered more than 2:1 by the Huns, the PCs (and their players) wanted to bring their superior command skills to bear. They also knew that his forces had very poor morale - one of his camp followers was making a point of how poor the count was, unable to meet his debts or to pay for provisions and equipment. The third PC tried to counter her influence on the count's troops but with no success (ie his player lost that social conflict). So the PCs decided to head out for a night-time assault which would obviate the need for a charge on the morrow. Their scout struggled to find the Huns, so it was close to dawn when eventually they came upon the Huns revelling in a village they had assailed. The players came up with their plan of assault (splitting their forces into 3 units, to be commanded by the 3 PCs). Their plan worked - they rolled well on their various Battle checks and routed the Huns and took their leader captive. They also took possession of his fine arms, armour and warhorses. When the count turned up later in the morning he saw that his work had been done. One of his knights, who had joined with the PCs on their night-time raid, sought and received release from his service to join their Order. Upon returning to his camp it became clear that somehow the camp follower who was hostile to him had acquired his debts, so that she was one of his principal creditors. The PCs decided to buy the debts from her, so as to have the count beholden to them. The third PC's wife - the daughter of the Duke of York - did the bargaining (being the only person in the PCs' entourage with Money Handling skill) and managed to get them a good deal of one-and-half pennies in the shilling (ie they paid 2 gp for the right to be paid 16 gp). The next time we play this game I think they will try and reach Cyprus. [/QUOTE]
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