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<blockquote data-quote="ccs" data-source="post: 8026710" data-attributes="member: 6803664"><p>The previous session? Pretty good.</p><p>This past session? Most of it was a waste of time (game wise).</p><p></p><p>See, this group waffles back & forth. One week they'll be doing things, getting things done, making for fun sessions.... The next? They'll drop into this really frustrating mode of arguing any given plan to death for several real time hours.</p><p></p><p>So the idiots/heroes have interrupted the Storm Giant performance in SKT. Through some entertaining RP they convinced the assembled giant lords not to squish them. At least not yet. And they pretty well sold the Fire Giants out & we can count that plot as being foiled (now that Lymrith {sp?}, the disguised blue dragon, knows what they're up to & where she'll soon take care of the rest).</p><p>Speaking of our favorite disguised dragon.... She comes to speak with them in the "guest room" where they've been instructed to stay while the giants debate their fate. She tells them that the votes not looking good, but that she can help them escape - if they do her a favor. She's learned that a group of Frost Giants is sailing south to Chult in search of the Ring of Winter. Divanatians have revealed that if the Frosties are delayed by even 1 day their odds of success plummet drastically. Agree & her Cloud Giant ally Zepheros will transport them to with striking range of the longship. Decline & await the verdict of the remaining giant lords.</p><p>PCs agree.</p><p>And so they are deposited amongst the floating wreckage of the Frost Giants latest victims. Right in the path of a passing merchant ship wich rescues them from the sea.</p><p></p><p>We've got about 2.5 hours left at this point & based upon what I've written in my notes this should be a fairly easy/straightforward encounter. Especially given that the party has everything they need to accomplish it. Plus some more options with the boat they're on. After that it's sail into Waterdeep & be celebrated as heroes.</p><p>NOPE.</p><p>For the next two hours they came up with & argued to death multiple insane plans, almost none involving options they have at hand. They couldn't even decide wether or not to just say "F*it, sail us to Waterdeep" (where the rescue boat was heading anyways) & blow off the Frost Giant xp.</p><p>As the sessions breaking up? One of the players says "You know, we never did ask the Capt. of the ship HIS opinion."</p></blockquote><p></p>
[QUOTE="ccs, post: 8026710, member: 6803664"] The previous session? Pretty good. This past session? Most of it was a waste of time (game wise). See, this group waffles back & forth. One week they'll be doing things, getting things done, making for fun sessions.... The next? They'll drop into this really frustrating mode of arguing any given plan to death for several real time hours. So the idiots/heroes have interrupted the Storm Giant performance in SKT. Through some entertaining RP they convinced the assembled giant lords not to squish them. At least not yet. And they pretty well sold the Fire Giants out & we can count that plot as being foiled (now that Lymrith {sp?}, the disguised blue dragon, knows what they're up to & where she'll soon take care of the rest). Speaking of our favorite disguised dragon.... She comes to speak with them in the "guest room" where they've been instructed to stay while the giants debate their fate. She tells them that the votes not looking good, but that she can help them escape - if they do her a favor. She's learned that a group of Frost Giants is sailing south to Chult in search of the Ring of Winter. Divanatians have revealed that if the Frosties are delayed by even 1 day their odds of success plummet drastically. Agree & her Cloud Giant ally Zepheros will transport them to with striking range of the longship. Decline & await the verdict of the remaining giant lords. PCs agree. And so they are deposited amongst the floating wreckage of the Frost Giants latest victims. Right in the path of a passing merchant ship wich rescues them from the sea. We've got about 2.5 hours left at this point & based upon what I've written in my notes this should be a fairly easy/straightforward encounter. Especially given that the party has everything they need to accomplish it. Plus some more options with the boat they're on. After that it's sail into Waterdeep & be celebrated as heroes. NOPE. For the next two hours they came up with & argued to death multiple insane plans, almost none involving options they have at hand. They couldn't even decide wether or not to just say "F*it, sail us to Waterdeep" (where the rescue boat was heading anyways) & blow off the Frost Giant xp. As the sessions breaking up? One of the players says "You know, we never did ask the Capt. of the ship HIS opinion." [/QUOTE]
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