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<blockquote data-quote="ccs" data-source="post: 8028904" data-attributes="member: 6803664"><p>Session was a bit short but entertaining enough this week. </p><p>One player was running late & nobody wanted to start without him. So food & bs time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And then once he arrived some more bs time.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Then play.</p><p></p><p>The heroes/idiots make a decision on how to proceed, yay! They discovered (through the means they already possess) that the Frost Giant ship didn't seem to be moving further south..... Discussions as to reasons why since they already know it's final destination (Chult) is nowhere near their present location (a few days out of Waterdeep).</p><p>So they decide to have the dwarf cargo ship they're already on go full sail through the night in order to catch up. </p><p></p><p>As dawn breaks they spot the longship beached on a small forested island. It looks like there's 1 Frost Giant prepping the boat & loading large water barrels. No other giants in sight, but an obvious trail leading into tree line.</p><p></p><p>They decide on a descent distraction/destruction plan of attack.</p><p>1) keep the cargo ship about 5 range increments out (they think in 3x/PF terms on this)</p><p>2) use one of the ships boats & row in, trying to stay behind the longship as much as possible so the giant doesn't see them right off.</p><p>3) as they near, the rogue will hop out, swim the rest of the way & climb into the longship.</p><p>4) meanwhile the other idiots will approach the giant posing as dwarven ale salesmen bring two sample casks.</p><p></p><p>The idea here is to sell the giant more ale than just the sample, thus requiring a return to the ship for the rest. As they pass near the longship the rogue will fling an entire necklace of fireballs (burning sails & hopefully causing lots of damage) jump into the ships boat & then they'll row like mad - hoping they don't get sunk/killed as the giant hurls rocks/spears/etc at them. The cargo ship will also sail in, meet them, & shield them. </p><p>And then they head to Waterdeep, sure that they can out-sail a rowed longship (assuming it survives sans sail)! </p><p></p><p>This plan works fairly well.</p><p>The giant fails a perception check to notice the approaching cargo ship.</p><p>The giant also fails to notice the approaching ships boat</p><p>The rogue succeeds in boarding the longship & has a few moments to poke around & loot while the giant talks to the other PCs about ale.</p><p>The other PCs do well on their deception checks</p><p>The fireball plan goes really well, doing about 70% damage! Sails & other flammabel things in the longship are definitely a thing of the past. </p><p>The PCs & their shipsboat are pelted by rocks/etc - the fighter almost dies & the boat is nearly sunk. But then the ship blocks for them, taking some damage, & they all escape with more angry Frost Giants emerging from the forest.</p><p></p><p>Next week: Welcome to Waterdeep! (and some DotMM + Dragon Heist {fall})</p><p></p><p>I realized once I got home that I'd forgotten to hand out the copies of the Volo's primer on WD I'd copied from DH. </p><p>This is important as 3/4 players are not familiar with WD at all & the 4th has some odd ideas from games he was in many years ago.</p></blockquote><p></p>
[QUOTE="ccs, post: 8028904, member: 6803664"] Session was a bit short but entertaining enough this week. One player was running late & nobody wanted to start without him. So food & bs time. :) And then once he arrived some more bs time.:) Then play. The heroes/idiots make a decision on how to proceed, yay! They discovered (through the means they already possess) that the Frost Giant ship didn't seem to be moving further south..... Discussions as to reasons why since they already know it's final destination (Chult) is nowhere near their present location (a few days out of Waterdeep). So they decide to have the dwarf cargo ship they're already on go full sail through the night in order to catch up. As dawn breaks they spot the longship beached on a small forested island. It looks like there's 1 Frost Giant prepping the boat & loading large water barrels. No other giants in sight, but an obvious trail leading into tree line. They decide on a descent distraction/destruction plan of attack. 1) keep the cargo ship about 5 range increments out (they think in 3x/PF terms on this) 2) use one of the ships boats & row in, trying to stay behind the longship as much as possible so the giant doesn't see them right off. 3) as they near, the rogue will hop out, swim the rest of the way & climb into the longship. 4) meanwhile the other idiots will approach the giant posing as dwarven ale salesmen bring two sample casks. The idea here is to sell the giant more ale than just the sample, thus requiring a return to the ship for the rest. As they pass near the longship the rogue will fling an entire necklace of fireballs (burning sails & hopefully causing lots of damage) jump into the ships boat & then they'll row like mad - hoping they don't get sunk/killed as the giant hurls rocks/spears/etc at them. The cargo ship will also sail in, meet them, & shield them. And then they head to Waterdeep, sure that they can out-sail a rowed longship (assuming it survives sans sail)! This plan works fairly well. The giant fails a perception check to notice the approaching cargo ship. The giant also fails to notice the approaching ships boat The rogue succeeds in boarding the longship & has a few moments to poke around & loot while the giant talks to the other PCs about ale. The other PCs do well on their deception checks The fireball plan goes really well, doing about 70% damage! Sails & other flammabel things in the longship are definitely a thing of the past. The PCs & their shipsboat are pelted by rocks/etc - the fighter almost dies & the boat is nearly sunk. But then the ship blocks for them, taking some damage, & they all escape with more angry Frost Giants emerging from the forest. Next week: Welcome to Waterdeep! (and some DotMM + Dragon Heist {fall}) I realized once I got home that I'd forgotten to hand out the copies of the Volo's primer on WD I'd copied from DH. This is important as 3/4 players are not familiar with WD at all & the 4th has some odd ideas from games he was in many years ago. [/QUOTE]
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