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<blockquote data-quote="Blue" data-source="post: 8055270" data-attributes="member: 20564"><p>My last session as a DM went well. DMing for four early teens - my kids and a niece and nephew. The previous session they were tracking down the rumors of a two-headed fire-breathing Black Hound terrorrizing the countryside to prevent a mob from running their tiefling friend Chant out of town under the superstition that his infernal blood called it. They found it - and another, and signs of more - killed the Death Dogs, but then Balasar, the Dragonborn Barbarian was infected with it's flesh rotting disease. At 2nd level and no paladin, they had no way to cure it themselves. They collapsed the cave complex it was in and left.</p><p></p><p>So this session they picked up on different hook from a few sessions back and went searching for the Witch of the Woods for a cure, as the (again, superstitious) villagers called her. But to my surprise they took a little girl with them, who is missing their grandmama. That was another hook (I throw lots at the party in semi-sandbox ways) and they had failed to follow up on the clues they found, but figured maybe this witch could help with that.</p><p></p><p>The Witch has a fearsome reputation among all the people that they talked to ... except that the womenfolk of the town kind of slyly said she was okay.</p><p></p><p>After a rather longer trip than they were expecting (bad rolls and they got lost), the came to the area. Leafless trees (it's early winter) with a parliament of crows watching them who flew away en masse. Nothing like pulling out horror tropes on neophyte roleplayers who haven't yet seen it all at the table. Lots of fun.</p><p></p><p>Anyway, they finally in the evening came across the pipe-smoking dwarven Witch of the Woods, who thoroughly has them convinced that they should only make deals with her in dire need. Which they had.</p><p></p><p>But really, that's because the (male) dragonborn was going first, and he did a great job playing his proud character who's the last (and therefore heir) of his tribe, and the Witch who doesn't want menfolk (specifically) traipsing through the woods to bother her for her help instead of helping themselves.</p><p></p><p>So he has pledged three tasks to her, with the flesh rotting disease cured after the first - help protect a young druid in the woods doing her vision quest from a band of intruders in the woods. (Marauding bandits, outgrowth of not following another hook from earlier sessions.)</p><p></p><p>On the other hand, helping the little girl was for one task - the same one. So basically just to help out the little girl while still seeming to charge a high price. The Witch doesn't like to be disturbed, but is good aligned.</p><p></p><p>So they are off following a group of crows (exactly one per party member) to find the young druidess-to-be on her vision quest and protect her from the marauders.</p><p></p><p>Lots of RP, a few challenges and no combat, but they had a great time and asked if I could run again this coming weekend. Even my combat-seeking nephew enjoyed himself, and the promise of marauders next week has him happy.</p></blockquote><p></p>
[QUOTE="Blue, post: 8055270, member: 20564"] My last session as a DM went well. DMing for four early teens - my kids and a niece and nephew. The previous session they were tracking down the rumors of a two-headed fire-breathing Black Hound terrorrizing the countryside to prevent a mob from running their tiefling friend Chant out of town under the superstition that his infernal blood called it. They found it - and another, and signs of more - killed the Death Dogs, but then Balasar, the Dragonborn Barbarian was infected with it's flesh rotting disease. At 2nd level and no paladin, they had no way to cure it themselves. They collapsed the cave complex it was in and left. So this session they picked up on different hook from a few sessions back and went searching for the Witch of the Woods for a cure, as the (again, superstitious) villagers called her. But to my surprise they took a little girl with them, who is missing their grandmama. That was another hook (I throw lots at the party in semi-sandbox ways) and they had failed to follow up on the clues they found, but figured maybe this witch could help with that. The Witch has a fearsome reputation among all the people that they talked to ... except that the womenfolk of the town kind of slyly said she was okay. After a rather longer trip than they were expecting (bad rolls and they got lost), the came to the area. Leafless trees (it's early winter) with a parliament of crows watching them who flew away en masse. Nothing like pulling out horror tropes on neophyte roleplayers who haven't yet seen it all at the table. Lots of fun. Anyway, they finally in the evening came across the pipe-smoking dwarven Witch of the Woods, who thoroughly has them convinced that they should only make deals with her in dire need. Which they had. But really, that's because the (male) dragonborn was going first, and he did a great job playing his proud character who's the last (and therefore heir) of his tribe, and the Witch who doesn't want menfolk (specifically) traipsing through the woods to bother her for her help instead of helping themselves. So he has pledged three tasks to her, with the flesh rotting disease cured after the first - help protect a young druid in the woods doing her vision quest from a band of intruders in the woods. (Marauding bandits, outgrowth of not following another hook from earlier sessions.) On the other hand, helping the little girl was for one task - the same one. So basically just to help out the little girl while still seeming to charge a high price. The Witch doesn't like to be disturbed, but is good aligned. So they are off following a group of crows (exactly one per party member) to find the young druidess-to-be on her vision quest and protect her from the marauders. Lots of RP, a few challenges and no combat, but they had a great time and asked if I could run again this coming weekend. Even my combat-seeking nephew enjoyed himself, and the promise of marauders next week has him happy. [/QUOTE]
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