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<blockquote data-quote="THEMNGMNT" data-source="post: 8068518" data-attributes="member: 6809274"><p>PCs are 3rd level in my Dragon Heist/Deck of Many Things mashup. This session was one big set piece fight that was suitably cinematic. The PCs are going after a group of drow, one of many factions seeking a lost treasure vault somewhere in Waterdeep. They have backtracked part of the drow operation to an abandoned, 100 foot high clock tower in North Ward. In the previous session they entered the tower and overcame a giant spider and trapper on the ground floor.</p><p></p><p>This session they ascended the winding, rickety staircase and were soon fighting all the way to the top. A pair of chitines unmoored the bells at the top of the tower. The four bells crashed through the stairs, narrowly missing the PCs. The halfling rogue was left trapped and isolated, the staircase ripped away on either side. Two more chitines skittered down the wall and attacked the half-orc fighter and half-elf wizard. The rogue leapt the gap, grabbed hold of the ascending stairs, and dashed toward the top of the tower. The chitines that dropped the bells converged on him, aided by a giant spider. The rogue cut the spider's web, sending it tumbling down several floors, but finally landing on the stairs behind the wizard. Then the rogue hurled a lucky dagger up to the beams that once held the bells, breaking them loose and taking out another chitine. Meanwhile, on the stairs below, the fighter used his gloves of swimming and climbing to cross the gap created by the falling bells. Together, the fighter and wizard defeated the remaining chitines and the giant spider.</p><p></p><p>The rogue then scouted ahead to the two chambers that topped the tower. In the uppermost chamber he discovered the leader of this operation, a hideous choldrith. The rogue fled back to his companions, who unloaded everything they had on the choldrith. In turn, it used dark powers to summon the shadows of the bellringers who had died in the clock tower. The shadows attacked the fighter, draining his strength. But the rogue hit the choldrith with a devastating critical hit sneak attack, and the wizard finished it off with a firebolt to the face.</p><p></p><p>Next session they search the clock tower for clues to the drow's operation and decide which of them to pursue.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8068518, member: 6809274"] PCs are 3rd level in my Dragon Heist/Deck of Many Things mashup. This session was one big set piece fight that was suitably cinematic. The PCs are going after a group of drow, one of many factions seeking a lost treasure vault somewhere in Waterdeep. They have backtracked part of the drow operation to an abandoned, 100 foot high clock tower in North Ward. In the previous session they entered the tower and overcame a giant spider and trapper on the ground floor. This session they ascended the winding, rickety staircase and were soon fighting all the way to the top. A pair of chitines unmoored the bells at the top of the tower. The four bells crashed through the stairs, narrowly missing the PCs. The halfling rogue was left trapped and isolated, the staircase ripped away on either side. Two more chitines skittered down the wall and attacked the half-orc fighter and half-elf wizard. The rogue leapt the gap, grabbed hold of the ascending stairs, and dashed toward the top of the tower. The chitines that dropped the bells converged on him, aided by a giant spider. The rogue cut the spider's web, sending it tumbling down several floors, but finally landing on the stairs behind the wizard. Then the rogue hurled a lucky dagger up to the beams that once held the bells, breaking them loose and taking out another chitine. Meanwhile, on the stairs below, the fighter used his gloves of swimming and climbing to cross the gap created by the falling bells. Together, the fighter and wizard defeated the remaining chitines and the giant spider. The rogue then scouted ahead to the two chambers that topped the tower. In the uppermost chamber he discovered the leader of this operation, a hideous choldrith. The rogue fled back to his companions, who unloaded everything they had on the choldrith. In turn, it used dark powers to summon the shadows of the bellringers who had died in the clock tower. The shadows attacked the fighter, draining his strength. But the rogue hit the choldrith with a devastating critical hit sneak attack, and the wizard finished it off with a firebolt to the face. Next session they search the clock tower for clues to the drow's operation and decide which of them to pursue. [/QUOTE]
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