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<blockquote data-quote="THEMNGMNT" data-source="post: 8071028" data-attributes="member: 6809274"><p>It was one of those sessions I've heard about but not sure I've ever experienced. No dice were rolled, but it was superb.</p><p></p><p>In the previous session, the 16th level PCs destroyed Manshoon. The tiefling shadow sorcerer took his place as head of the Zhentarim. And the halfling bard -- secretly possessed by his nemesis who is in thrall to an archdevil -- became both Open Lord of Waterdeep AND a Masked Lord, too. Yeah, it's complicated.</p><p></p><p>Before Manshoon died, he used the Blackstaff to activate the Walking Statues of Waterdeep. Rather than slog our way through that battle, I used a 13th Age style montage. I asked one player to narrate the trouble caused by a given statue, and a second player to narrate how the statue was defeated. We spent an hour doing that. It was great fun. The players really enjoyed the freedom and the power. At least a quarter of the city was wrecked. I took notes on exactly how and where each statue was destroyed in case it becomes relevant for the next campaign.</p><p></p><p>After that, we fast forwarded to one week later. The PCs had gathered at a tavern. They spent two hours IRL discussing and debating what it meant for the group and their goals that two of them now had enormous power. The group is in tremendous conflict -- in a good way. The sorcerer is now opposed to the paladin. The paladin is now allied with the bard (having been duped about his infernal intentions). And the rogue has a foot in both camps as he tries to figure out the true motives of everyone involved.</p><p></p><p>I've always been reluctant to allow PvP conflict, but we're all adults, everyone understands the difference between player and character, and it's creating a level of emotional depth that the players are loving. It's a good sign when the characters are at each other's throats but the players are laughing hysterically.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8071028, member: 6809274"] It was one of those sessions I've heard about but not sure I've ever experienced. No dice were rolled, but it was superb. In the previous session, the 16th level PCs destroyed Manshoon. The tiefling shadow sorcerer took his place as head of the Zhentarim. And the halfling bard -- secretly possessed by his nemesis who is in thrall to an archdevil -- became both Open Lord of Waterdeep AND a Masked Lord, too. Yeah, it's complicated. Before Manshoon died, he used the Blackstaff to activate the Walking Statues of Waterdeep. Rather than slog our way through that battle, I used a 13th Age style montage. I asked one player to narrate the trouble caused by a given statue, and a second player to narrate how the statue was defeated. We spent an hour doing that. It was great fun. The players really enjoyed the freedom and the power. At least a quarter of the city was wrecked. I took notes on exactly how and where each statue was destroyed in case it becomes relevant for the next campaign. After that, we fast forwarded to one week later. The PCs had gathered at a tavern. They spent two hours IRL discussing and debating what it meant for the group and their goals that two of them now had enormous power. The group is in tremendous conflict -- in a good way. The sorcerer is now opposed to the paladin. The paladin is now allied with the bard (having been duped about his infernal intentions). And the rogue has a foot in both camps as he tries to figure out the true motives of everyone involved. I've always been reluctant to allow PvP conflict, but we're all adults, everyone understands the difference between player and character, and it's creating a level of emotional depth that the players are loving. It's a good sign when the characters are at each other's throats but the players are laughing hysterically. [/QUOTE]
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