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<blockquote data-quote="Reynard" data-source="post: 8079767" data-attributes="member: 467"><p>The Eberron crew traveled to Adderport by way of Aelder's Ferry (purchased from DTRPG and placed in Q'Barra) -- seeing a massive dragon turtle called Qaba rise from the water not far from the boat and sinister, large humanoid figures swimming in its wake (this was foreshadowing for a coming adventure; as an aside, I really ned to grab Exploring Eberron and look into the kanon underwater realm).</p><p></p><p>My Adderport is a hive of scum and villainy. It was an outpost started by the Dragonmarked houses, primarily Lyrandar, to get a toehold in the region outside of the control of Newthrone and New Galifar. As such, it has attracted plenty of business, not all of it legitimate. For better or worse, it is as much an outpost of the Lhazaar Principalities as anything else at this point.</p><p></p><p>They came to Adderport to track down a gnome information broker named Yven Whisperwood. Yven had been named by a bandit they had captured at the beginning of the campaign who had been hired by a mysterious 3rd party through Yven to foment conflict between the native lizard folk and the settlers of the PCs' prospecting village. The ferry master warned them to stay out of the docks area of Adderport so the PCs ended up at a place called The Giant's Mandolin featuring a giant mandolin hanging above the door. (Many jokes about it being the Eberron equivalent of a Chili's followed).</p><p></p><p>The next day the party asked around and found that Yven owned a pawn shop as a front for his primary business: as a fence, informant and go between. The pawn shop was closed, however, and based on potential customers knocking on the locked doors it seemed it wasn't expected to be. Looking around, the party found a smashed basement window and investigated. While a couple of them searched and found that the gnome's ledgers as well as safe had been stole (the whole safe; evidence suggests a warforged) one of the party members was spotted moving around inside the locked shop by an old lady gnome they had inadvertently scared -- and the town guard she had brought back with her.</p><p></p><p>Chaos (predictably) ensued,. The PC that had been spotted -- a goliath wizard nicknamed "Naked Hagrid" based on his size and manner of dress -- tried to bluff the guard away with predictable results. As the guard used his "knock" wand to open the door, the wizard tried to hold it shut while the party slipped out the back, screamed "Oh my god a bear!" before transforming into a bear and running around to the front and frightening the gnome lady and the guard. Eventually the party escaped, with only Naked Hagrid having been clearly seen by the constable (the elderly gnome lady fainted before seeing him).</p><p></p><p>The party decided to go to the guard station and get ahead of any trouble. They talked to Sergant Mang, a female half orc former soldier. The soldier and constable PC bonded quickly with her and since they were in Adderport investigating a crime, she gave them leave to continue (so long as they did not run afoul of anymore gnomish biddies). She even let them know which gang was likely responsible based on the evidence of a warforged involved: the Knockers, a very unsubtle group of thugs Yven had hired in the past.</p><p></p><p>The party is off to kick some Knocker heads and find out what happened to Yven. they don't know whether they had something to do with his disappearance or if they are working for him to retrieve his information and treasure after he went to ground. In either case, they are expecting a fight.</p><p></p><p>it was a nice session of role-playing, a couple skill challenges, and some silliness. I'm sure they'll make up for the lack of spilled blood next week.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8079767, member: 467"] The Eberron crew traveled to Adderport by way of Aelder's Ferry (purchased from DTRPG and placed in Q'Barra) -- seeing a massive dragon turtle called Qaba rise from the water not far from the boat and sinister, large humanoid figures swimming in its wake (this was foreshadowing for a coming adventure; as an aside, I really ned to grab Exploring Eberron and look into the kanon underwater realm). My Adderport is a hive of scum and villainy. It was an outpost started by the Dragonmarked houses, primarily Lyrandar, to get a toehold in the region outside of the control of Newthrone and New Galifar. As such, it has attracted plenty of business, not all of it legitimate. For better or worse, it is as much an outpost of the Lhazaar Principalities as anything else at this point. They came to Adderport to track down a gnome information broker named Yven Whisperwood. Yven had been named by a bandit they had captured at the beginning of the campaign who had been hired by a mysterious 3rd party through Yven to foment conflict between the native lizard folk and the settlers of the PCs' prospecting village. The ferry master warned them to stay out of the docks area of Adderport so the PCs ended up at a place called The Giant's Mandolin featuring a giant mandolin hanging above the door. (Many jokes about it being the Eberron equivalent of a Chili's followed). The next day the party asked around and found that Yven owned a pawn shop as a front for his primary business: as a fence, informant and go between. The pawn shop was closed, however, and based on potential customers knocking on the locked doors it seemed it wasn't expected to be. Looking around, the party found a smashed basement window and investigated. While a couple of them searched and found that the gnome's ledgers as well as safe had been stole (the whole safe; evidence suggests a warforged) one of the party members was spotted moving around inside the locked shop by an old lady gnome they had inadvertently scared -- and the town guard she had brought back with her. Chaos (predictably) ensued,. The PC that had been spotted -- a goliath wizard nicknamed "Naked Hagrid" based on his size and manner of dress -- tried to bluff the guard away with predictable results. As the guard used his "knock" wand to open the door, the wizard tried to hold it shut while the party slipped out the back, screamed "Oh my god a bear!" before transforming into a bear and running around to the front and frightening the gnome lady and the guard. Eventually the party escaped, with only Naked Hagrid having been clearly seen by the constable (the elderly gnome lady fainted before seeing him). The party decided to go to the guard station and get ahead of any trouble. They talked to Sergant Mang, a female half orc former soldier. The soldier and constable PC bonded quickly with her and since they were in Adderport investigating a crime, she gave them leave to continue (so long as they did not run afoul of anymore gnomish biddies). She even let them know which gang was likely responsible based on the evidence of a warforged involved: the Knockers, a very unsubtle group of thugs Yven had hired in the past. The party is off to kick some Knocker heads and find out what happened to Yven. they don't know whether they had something to do with his disappearance or if they are working for him to retrieve his information and treasure after he went to ground. In either case, they are expecting a fight. it was a nice session of role-playing, a couple skill challenges, and some silliness. I'm sure they'll make up for the lack of spilled blood next week. [/QUOTE]
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