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<blockquote data-quote="THEMNGMNT" data-source="post: 8101274" data-attributes="member: 6809274"><p>Dragon Heist/Deck of Many Things mashup. Player characters are 4th level. In the last session, the PCs explored an abandoned scriptorium and secured a magical stone that contained a record of every tome that has passed through. They believe this stone will help them learn more about the secret plots of a rogue illithid that's an agent of the Xanathar. They took the stone to the mentor of the wizard PC, who swapped it out for a counterfeit version. Then they took the counterfeit to the unsavory wizard of the Arcane Brotherhood that had originally hired them to retrieve the stone. The wizard gave them several adventure hooks...for the future.</p><p></p><p>The fighter and rogue PCs are agents of the Shadow Thieves. A couple adventures back, they were tasked with infiltrating a private jail and eliminating a prisoner within--a traitor to the Shadow Thieves. Unfortunately, the traitor escaped. Off camera, she has joined up with the Xanathar Guild. The Xanathar now moves into open warfare with the Shadow Thieves, attacking their hidden lairs across Waterdeep. The rogue PC learns that his uncle has been taken captive. Using intel from an old adventure, they uncover a Xanathar hideout in Dock Ward. (I'm using the Sodden Hold from a Paizo-era issue of Dungeon magazine.) Perhaps the uncle can be found within...</p><p></p><p>Next up: Into the Sodden Hold!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8101274, member: 6809274"] Dragon Heist/Deck of Many Things mashup. Player characters are 4th level. In the last session, the PCs explored an abandoned scriptorium and secured a magical stone that contained a record of every tome that has passed through. They believe this stone will help them learn more about the secret plots of a rogue illithid that's an agent of the Xanathar. They took the stone to the mentor of the wizard PC, who swapped it out for a counterfeit version. Then they took the counterfeit to the unsavory wizard of the Arcane Brotherhood that had originally hired them to retrieve the stone. The wizard gave them several adventure hooks...for the future. The fighter and rogue PCs are agents of the Shadow Thieves. A couple adventures back, they were tasked with infiltrating a private jail and eliminating a prisoner within--a traitor to the Shadow Thieves. Unfortunately, the traitor escaped. Off camera, she has joined up with the Xanathar Guild. The Xanathar now moves into open warfare with the Shadow Thieves, attacking their hidden lairs across Waterdeep. The rogue PC learns that his uncle has been taken captive. Using intel from an old adventure, they uncover a Xanathar hideout in Dock Ward. (I'm using the Sodden Hold from a Paizo-era issue of Dungeon magazine.) Perhaps the uncle can be found within... Next up: Into the Sodden Hold! [/QUOTE]
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