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<blockquote data-quote="Azuresun" data-source="post: 8107880" data-attributes="member: 7022312"><p>My Primeval Thule game:</p><p></p><p>The PC's needed a boat to get off the cursed island they found themselves in, and convincingly bushwacked the slavers who had an outpost there. It was an entertaining stomp--one highlight was a panicked enemy jumping into the water of the docks, and the dwarf barbarian jumping in after him! Afterwards, they headed towards Ikath, the "City of Serpents" known as a lawless city of vice. They took advantage of this, partying hard after their brushes with death or slavery, formally deciding to work together and looking for work. They got offers from an ambitious lieutenant of the local crime lord, an Atlantean aristocrat and a sinister sorcerer who only spoke through his bodyguard ("Mighty Raan-Soloth has deigned to offer you great rewards if you perform a task suitable even for your limited intellect.....") The warlock of Hastur had disturbing dreams of Carcosa somewhere in the middle of all that and woke up to find new rituals copied into his Book of Shadows.</p><p></p><p>[spoiler]I'm basing this on a suggested campaign arc from the PT book, where all three of them are offering the PC's the <em>same quest</em>--the two patrons they refuse (and their minions) will become their rivals.[/spoiler]</p><p></p><p>One thing I really liked was how the PC's are coming out of their shells and beginning to roleplay more--it got a cheer / groan from the group when I asked how the group were waking up after their night of partying (when the patrons contacted them), and the aforementioned dwarf replied "in a stable". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Azuresun, post: 8107880, member: 7022312"] My Primeval Thule game: The PC's needed a boat to get off the cursed island they found themselves in, and convincingly bushwacked the slavers who had an outpost there. It was an entertaining stomp--one highlight was a panicked enemy jumping into the water of the docks, and the dwarf barbarian jumping in after him! Afterwards, they headed towards Ikath, the "City of Serpents" known as a lawless city of vice. They took advantage of this, partying hard after their brushes with death or slavery, formally deciding to work together and looking for work. They got offers from an ambitious lieutenant of the local crime lord, an Atlantean aristocrat and a sinister sorcerer who only spoke through his bodyguard ("Mighty Raan-Soloth has deigned to offer you great rewards if you perform a task suitable even for your limited intellect.....") The warlock of Hastur had disturbing dreams of Carcosa somewhere in the middle of all that and woke up to find new rituals copied into his Book of Shadows. [spoiler]I'm basing this on a suggested campaign arc from the PT book, where all three of them are offering the PC's the [I]same quest[/I]--the two patrons they refuse (and their minions) will become their rivals.[/spoiler] One thing I really liked was how the PC's are coming out of their shells and beginning to roleplay more--it got a cheer / groan from the group when I asked how the group were waking up after their night of partying (when the patrons contacted them), and the aforementioned dwarf replied "in a stable". :) [/QUOTE]
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