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How Was Your Last Session?
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<blockquote data-quote="Blue" data-source="post: 8109113" data-attributes="member: 20564"><p>Last session was .. decent and fun filler.</p><p></p><p>Our now 10th level campaign changed scope two sessions ago as a result of player agency, moving to a much bigger one but one where we also can't really return to where we were without undermining what we want to happen.</p><p></p><p>Last session the DM ran a beautiful start to this larger scope, getting the all-religious party involved in someone escaped from the lands of the dead profaning and collecting artifacts of the gods, and slaying the oracle we were seeing. Big plot set up. We ended the session sailing away from the oracle's isle with her dead body, fireballing some opposing ships (much bigger but slower) on the way out to delay our foe.</p><p></p><p>Then the DM is like "where do you sail next" in an open-world sort of way, but none of the characters (nor any of the players) have any information about this larger context. We randomly picked a place by name, and the DM started working on it for the next (this past) session. (It was a bit after that which we realized that we had a bunch of divination magic we could pull out but not the expensive material components for some of it, so we didn't go for that yet.)</p><p></p><p>So we had a good session exploring a destroyed and profaned temple to our shared (mostly) goddess, and ended the session mid epic battle because we ran way over on time and one of the players had work early today.</p><p></p><p>As a session, it was fun exploration and discovery, some RP, some puzzles, some combat. But in the larger scheme it feels like we can't make meaningful choices where to go next, and this place isn't giving us what we need either in terms of clues or ability to purchase specific expensive spell components to use Divination. So it's filler and we're soon again going to be at the crossroads of telling the DM where we want to sail next without being able to make it a meaningful choice.</p></blockquote><p></p>
[QUOTE="Blue, post: 8109113, member: 20564"] Last session was .. decent and fun filler. Our now 10th level campaign changed scope two sessions ago as a result of player agency, moving to a much bigger one but one where we also can't really return to where we were without undermining what we want to happen. Last session the DM ran a beautiful start to this larger scope, getting the all-religious party involved in someone escaped from the lands of the dead profaning and collecting artifacts of the gods, and slaying the oracle we were seeing. Big plot set up. We ended the session sailing away from the oracle's isle with her dead body, fireballing some opposing ships (much bigger but slower) on the way out to delay our foe. Then the DM is like "where do you sail next" in an open-world sort of way, but none of the characters (nor any of the players) have any information about this larger context. We randomly picked a place by name, and the DM started working on it for the next (this past) session. (It was a bit after that which we realized that we had a bunch of divination magic we could pull out but not the expensive material components for some of it, so we didn't go for that yet.) So we had a good session exploring a destroyed and profaned temple to our shared (mostly) goddess, and ended the session mid epic battle because we ran way over on time and one of the players had work early today. As a session, it was fun exploration and discovery, some RP, some puzzles, some combat. But in the larger scheme it feels like we can't make meaningful choices where to go next, and this place isn't giving us what we need either in terms of clues or ability to purchase specific expensive spell components to use Divination. So it's filler and we're soon again going to be at the crossroads of telling the DM where we want to sail next without being able to make it a meaningful choice. [/QUOTE]
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