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<blockquote data-quote="THEMNGMNT" data-source="post: 8115785" data-attributes="member: 6809274"><p>Three 4th level player characters in a heavily reworked version of Dragon Heist featuring the Deck of Many Things.</p><p></p><p>In this session, the PCs entered Shadowspire, the legendary lost lair of the Shadow Thieves. The rogue is a member of the Shadow Thieves, who have been attacked and nearly destroyed by the Xanathar. He's hoping that by reclaiming the Shadowspire he can find a refuge for his guild and regain an edge against the Xanathar.</p><p></p><p>For the Shadowspire, I used an old Dungeon Crawl Classics adventure called Mage Maze, which is basically an extradimensional tower with doors that connect to various levels of the tower in a maze-like fashion. It's a tidy little setup for a session or two with a puzzle element that's lightly challenging and not too frustrating. I rekeyed all the encounters to give them a shadowy or undead theme.</p><p></p><p>In the first chamber was a floating pyramid with four keyholes. The rogue had one key already; it's what let him into the Shadowpire. So it was clear they needed to obtain three more keys.</p><p></p><p>In another chamber, the players encountered the Shadowspire's guardian, a goliath wight and his zombies who was once a legbreaker for the Shadow Thieves. He had a key. Opposing him in a different chamber were the undead members of the City Watch that had raided the Shadowspire one hundred years earlier. Their leader also had a key. And he appeared to be related to the rogue's love interest, who is a junior member of the City Watch. (Yep, shades of Out of Sight happening here.)</p><p></p><p>After talking with both groups, the PCs attacked and defeated the undead City Watch. It was a solid but unremarkable battle. Now they have the second key, with two more to go.</p><p></p><p>Next session: Pitch black!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8115785, member: 6809274"] Three 4th level player characters in a heavily reworked version of Dragon Heist featuring the Deck of Many Things. In this session, the PCs entered Shadowspire, the legendary lost lair of the Shadow Thieves. The rogue is a member of the Shadow Thieves, who have been attacked and nearly destroyed by the Xanathar. He's hoping that by reclaiming the Shadowspire he can find a refuge for his guild and regain an edge against the Xanathar. For the Shadowspire, I used an old Dungeon Crawl Classics adventure called Mage Maze, which is basically an extradimensional tower with doors that connect to various levels of the tower in a maze-like fashion. It's a tidy little setup for a session or two with a puzzle element that's lightly challenging and not too frustrating. I rekeyed all the encounters to give them a shadowy or undead theme. In the first chamber was a floating pyramid with four keyholes. The rogue had one key already; it's what let him into the Shadowpire. So it was clear they needed to obtain three more keys. In another chamber, the players encountered the Shadowspire's guardian, a goliath wight and his zombies who was once a legbreaker for the Shadow Thieves. He had a key. Opposing him in a different chamber were the undead members of the City Watch that had raided the Shadowspire one hundred years earlier. Their leader also had a key. And he appeared to be related to the rogue's love interest, who is a junior member of the City Watch. (Yep, shades of Out of Sight happening here.) After talking with both groups, the PCs attacked and defeated the undead City Watch. It was a solid but unremarkable battle. Now they have the second key, with two more to go. Next session: Pitch black! [/QUOTE]
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