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<blockquote data-quote="Schmoe" data-source="post: 8123494" data-attributes="member: 913"><p>I have two games going right now, both in 3.5E. </p><p></p><p>The first game is for my younger kids plus the neighbor and his kids. They are our "safe harbor" family and the only group of people we see in person, so our game sessions are still in person. The last session was the night before Halloween and I had written up a Ravenloft-style haunted house. The night started out normal, with them traveling back to civilization from a dungeon. When they camped one night, the mists moved in, and I dimmed the lights... A strange tower that wasn't there before appeared, and a little boy ran out to them asking for help. The party followed, but once they were in the tower they became trapped, and what was once just a normal, cozy tower was revealed to be an abandoned, haunted place. That's when I turned on the creepy background noise... The kids freaked out, it was a high-energy night full of tension and excitement, and it was probably one of the best sessions I've ever run.</p><p></p><p>The second game is a group of work associates, plus my older son and a few of his friends. It has been virtual via Roll20, and we've been meeting for 2 hours every other week. I'm running them through Return to the Temple of Elemental Evil right now (somewhat modified), and they are exploring the moathouse ruins. They spent an hour at the hidden shrine talking about what they could do, never actually did anything, and then left. Then they came across a trapped wall that had been left by the cultists, discussed what to do about it for 45 minutes before doing probably one of the dumbest things they could, then headed back to town. It was about that point that I got fed up and told them point blank that with 2 hour sessions, if they are just going to sit around saying "we could do this" and "we could do that" without actually doing anything, they aren't going to get very far.</p><p></p><p>Ugh. It's definitely a bad case of analysis paralysis, and being remote doesn't help because everyone feels detached to begin with.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 8123494, member: 913"] I have two games going right now, both in 3.5E. The first game is for my younger kids plus the neighbor and his kids. They are our "safe harbor" family and the only group of people we see in person, so our game sessions are still in person. The last session was the night before Halloween and I had written up a Ravenloft-style haunted house. The night started out normal, with them traveling back to civilization from a dungeon. When they camped one night, the mists moved in, and I dimmed the lights... A strange tower that wasn't there before appeared, and a little boy ran out to them asking for help. The party followed, but once they were in the tower they became trapped, and what was once just a normal, cozy tower was revealed to be an abandoned, haunted place. That's when I turned on the creepy background noise... The kids freaked out, it was a high-energy night full of tension and excitement, and it was probably one of the best sessions I've ever run. The second game is a group of work associates, plus my older son and a few of his friends. It has been virtual via Roll20, and we've been meeting for 2 hours every other week. I'm running them through Return to the Temple of Elemental Evil right now (somewhat modified), and they are exploring the moathouse ruins. They spent an hour at the hidden shrine talking about what they could do, never actually did anything, and then left. Then they came across a trapped wall that had been left by the cultists, discussed what to do about it for 45 minutes before doing probably one of the dumbest things they could, then headed back to town. It was about that point that I got fed up and told them point blank that with 2 hour sessions, if they are just going to sit around saying "we could do this" and "we could do that" without actually doing anything, they aren't going to get very far. Ugh. It's definitely a bad case of analysis paralysis, and being remote doesn't help because everyone feels detached to begin with. [/QUOTE]
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