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<blockquote data-quote="TheDelphian" data-source="post: 8135510" data-attributes="member: 7022317"><p>2 players playing 2 characters each.</p><p>player 1 - Hobgoblin Bard Soldier and Dwarven Monk Hermit</p><p>Player 2 - Eladrin Warlock Noble and Wood elf Cleric of Umbril (Tempest cleric) Courtier</p><p></p><p>Now at third level they travel with the caravan and get attacked by some ogres. One with a chain, one using an arbalest and a normal one.</p><p></p><p>Fight goes fairly well with the caravan guard holding the ogres busy allowing the characters to deal with the chain one first which takes a few rounds then the monk chases the arbalest ogre who had stayed well away. The others dealt with the ogre with guard help. </p><p></p><p>The monk gets himself killed by the ogre who managed to negotiate an escape and left.</p><p></p><p>Part carried dead monk to city and cut a deal with the temple of Moradin to raise him under contract and debt of 1k gold and one mission. They are forced to join adventurer's guild as part of the contract so they could take a cut of their payment to go to the temple and could make additional payments. Deadline is 6 months.</p><p></p><p>They accept a job to explore and clear a mine tunnel which is basically a dungeon crawl/ hex crawl sort of space. No particular direction required since the tunnels branch so not quiet a dungeon but that environment but more go this way fight this choose different path find this etc. </p><p></p><p>They find an "Accepting" inn for the Hobgoblin. inn is run by what appears to be an Ogre (Uga) and a Kobold worker (Bobo)</p><p></p><p>On the way to this the had a street fight with some animated armor and swords that burst out of a shop. (A distraction rigged while a robbery was going down. Characters still investigating)</p><p></p><p>They interrupt a meeting between Kobolds and someone who had sent Gazers as scouts. It was a fun fight as the kobolds where at range on a shelf and gazers floated so interesting. Best part was the hobgoblin failing DC 5 check to climb ladder up to ledge. like 3 times. When he finally makes it one of the kobolds Spartan kick him off the ledge and almost kills him with near max fall damage. Later the last kobold (Same one who kicked him off) jumped off ledge taking only 3 pts damage and tried to escape if he had made the acrobatics check he might have.</p><p></p><p>Next encounter three chockers (Mated pair and child). Tough encounter since they started to drag the Monk away to eat later. They head out to surface and get paid. </p><p></p><p>Yes the Monk catches a lot of damage and such. He is the front line for the group and my dice hate him. I roll in the open so the players know it is just the dice not me.</p><p></p><p>The party is extra tough since let them roll stats for fun. To be fair the stats can be shared, you can use whatever set was rolled even someone else's. So stat line everyone used was 18, 17, 15, 14, 14, 12. So sort of broke but I can handle that. I can adjust on the fly enough to still challenge them. It just lets them be good at things they didn't specialize in.</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 8135510, member: 7022317"] 2 players playing 2 characters each. player 1 - Hobgoblin Bard Soldier and Dwarven Monk Hermit Player 2 - Eladrin Warlock Noble and Wood elf Cleric of Umbril (Tempest cleric) Courtier Now at third level they travel with the caravan and get attacked by some ogres. One with a chain, one using an arbalest and a normal one. Fight goes fairly well with the caravan guard holding the ogres busy allowing the characters to deal with the chain one first which takes a few rounds then the monk chases the arbalest ogre who had stayed well away. The others dealt with the ogre with guard help. The monk gets himself killed by the ogre who managed to negotiate an escape and left. Part carried dead monk to city and cut a deal with the temple of Moradin to raise him under contract and debt of 1k gold and one mission. They are forced to join adventurer's guild as part of the contract so they could take a cut of their payment to go to the temple and could make additional payments. Deadline is 6 months. They accept a job to explore and clear a mine tunnel which is basically a dungeon crawl/ hex crawl sort of space. No particular direction required since the tunnels branch so not quiet a dungeon but that environment but more go this way fight this choose different path find this etc. They find an "Accepting" inn for the Hobgoblin. inn is run by what appears to be an Ogre (Uga) and a Kobold worker (Bobo) On the way to this the had a street fight with some animated armor and swords that burst out of a shop. (A distraction rigged while a robbery was going down. Characters still investigating) They interrupt a meeting between Kobolds and someone who had sent Gazers as scouts. It was a fun fight as the kobolds where at range on a shelf and gazers floated so interesting. Best part was the hobgoblin failing DC 5 check to climb ladder up to ledge. like 3 times. When he finally makes it one of the kobolds Spartan kick him off the ledge and almost kills him with near max fall damage. Later the last kobold (Same one who kicked him off) jumped off ledge taking only 3 pts damage and tried to escape if he had made the acrobatics check he might have. Next encounter three chockers (Mated pair and child). Tough encounter since they started to drag the Monk away to eat later. They head out to surface and get paid. Yes the Monk catches a lot of damage and such. He is the front line for the group and my dice hate him. I roll in the open so the players know it is just the dice not me. The party is extra tough since let them roll stats for fun. To be fair the stats can be shared, you can use whatever set was rolled even someone else's. So stat line everyone used was 18, 17, 15, 14, 14, 12. So sort of broke but I can handle that. I can adjust on the fly enough to still challenge them. It just lets them be good at things they didn't specialize in. [/QUOTE]
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