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<blockquote data-quote="Older Beholder" data-source="post: 8155091" data-attributes="member: 6813585"><p>We moved our regular Thursday night game to Tuesday this week to avoid playing on Christmas Eve, add that to a Sunday night game I play with a different group of friends in Japan and it meant 3 games in 6 nights.</p><p></p><p>--</p><p></p><p>Last nights game we’re nearing the end of a story arc that’s been going for months, the campaign is a mix of Essentials and Starter sets as well as Hoard of the Dragon Queen, Acquisitions Inc and maybe some Saltmarsh as well?</p><p></p><p>It’s the DM’s first time running and we’re up to level 10, I’m playing a Fire Genasi Arcana Cleric. </p><p></p><p>Not to go into too much detail (as I’m not sure if I’m spoiling anything from the various published adventure) But we infiltrated a giant floating castle in sky, located an adult white dragon being worshiped by cultists and defeated it. It was a heap of fun.</p><p></p><p>— </p><p></p><p>The Sunday night game is a homebrew world where there’s a huge central gothic city that reminds me a lot of Gormenghast, the main plot centres around one of the players, a WarForged Cleric that had come to warn of an approaching plague that he had seen in another part of the land.</p><p></p><p>Having learnt of a possible cure we headed to a small town where we found out there is a nearby community of gnomes that become mushrooms in their old age, who can help us in our quest. Before reaching the gnomes we came across a 10ft talk woodland creature that asked us to rid a sacred temple of an unwanted evil presence.</p><p></p><p>We found and wiped out a group of cultists that had been sacrificing people from a nearby village in the woodland temple, (although people from the village were practicing cannibalism) and it seemed that the cult were trying to stop a coming evil. So we ended up a little unsure on who could be trusted.</p><p></p><p>A good session overall with a lot of plot thickening moments, in this campaign I’m playing a Tortle Monk, who up until last session had never killed anyone, always choosing to knock opponents out.</p></blockquote><p></p>
[QUOTE="Older Beholder, post: 8155091, member: 6813585"] We moved our regular Thursday night game to Tuesday this week to avoid playing on Christmas Eve, add that to a Sunday night game I play with a different group of friends in Japan and it meant 3 games in 6 nights. -- Last nights game we’re nearing the end of a story arc that’s been going for months, the campaign is a mix of Essentials and Starter sets as well as Hoard of the Dragon Queen, Acquisitions Inc and maybe some Saltmarsh as well? It’s the DM’s first time running and we’re up to level 10, I’m playing a Fire Genasi Arcana Cleric. Not to go into too much detail (as I’m not sure if I’m spoiling anything from the various published adventure) But we infiltrated a giant floating castle in sky, located an adult white dragon being worshiped by cultists and defeated it. It was a heap of fun. — The Sunday night game is a homebrew world where there’s a huge central gothic city that reminds me a lot of Gormenghast, the main plot centres around one of the players, a WarForged Cleric that had come to warn of an approaching plague that he had seen in another part of the land. Having learnt of a possible cure we headed to a small town where we found out there is a nearby community of gnomes that become mushrooms in their old age, who can help us in our quest. Before reaching the gnomes we came across a 10ft talk woodland creature that asked us to rid a sacred temple of an unwanted evil presence. We found and wiped out a group of cultists that had been sacrificing people from a nearby village in the woodland temple, (although people from the village were practicing cannibalism) and it seemed that the cult were trying to stop a coming evil. So we ended up a little unsure on who could be trusted. A good session overall with a lot of plot thickening moments, in this campaign I’m playing a Tortle Monk, who up until last session had never killed anyone, always choosing to knock opponents out. [/QUOTE]
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