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<blockquote data-quote="THEMNGMNT" data-source="post: 8155360" data-attributes="member: 6809274"><p>5th level PCs in my Dragon Heist/Deck of Many Things mashup. Last session, they infiltrated the Margaster Estate during a grand ball, got in all kinds of trouble, and ended up in the hidden subterranean Temple of Siamorphe dressed as guards of the house. (I'm simply reskinning the Temple of Asmodeus and the Cassalanter Villa from Dragon Heist.) Several cards from the Deck were in possession of the Margasters and secured in the Temple.</p><p></p><p>When this session began, the PCs were in a three way fight:</p><p>1) The PCs: half-elf wizard, half-orc fighter, halfling rogue</p><p>2) The Margasters (several CR 1/8 Guards, a CR 2 Priest, and the not-Lannister-ripoff Margaster Twins CR 3)</p><p>3) Drow agents that the PCs had previously tangled with who also want the Deck (a pair of CR 2 Ettercaps and a CR 8 Drow Assassin)</p><p></p><p>It was a wild fight that took about two hours to run. The minions went down fast. The wizard was taken out by a single shot from the Drow Assassin, then revived by the halfling rogue. The half-orc fighter was nearly wrecked by the Margaster Twins (I was using the Hobgoblin Captain stat block for them, which made them a really powerful duo) but was saved by Action Surge. The Priest punched above her weight, shredding the rogue with spirit guardians and continually reviving the Twins with healing spells. The orc fighter was trying not to kill the Twins (for some reason) but the third time not-Cersei was revived he decided enough was enough and finished her off.</p><p></p><p>Eventually, the wizard used a Bead of Force to trap the Drow Assassin. Then the wizard dropped a fireball right on himself to take out the Priest, but leaving his allies unharmed due to his sculpt spell evoker ability. It was an epic finale.</p><p></p><p>However, Lord Margaster and his guards are now storming into the Temple. Looks like it's time to sneak out through the secret sewer entrance...</p><p></p><p>Next session: Dark dealings with the captive drow!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8155360, member: 6809274"] 5th level PCs in my Dragon Heist/Deck of Many Things mashup. Last session, they infiltrated the Margaster Estate during a grand ball, got in all kinds of trouble, and ended up in the hidden subterranean Temple of Siamorphe dressed as guards of the house. (I'm simply reskinning the Temple of Asmodeus and the Cassalanter Villa from Dragon Heist.) Several cards from the Deck were in possession of the Margasters and secured in the Temple. When this session began, the PCs were in a three way fight: 1) The PCs: half-elf wizard, half-orc fighter, halfling rogue 2) The Margasters (several CR 1/8 Guards, a CR 2 Priest, and the not-Lannister-ripoff Margaster Twins CR 3) 3) Drow agents that the PCs had previously tangled with who also want the Deck (a pair of CR 2 Ettercaps and a CR 8 Drow Assassin) It was a wild fight that took about two hours to run. The minions went down fast. The wizard was taken out by a single shot from the Drow Assassin, then revived by the halfling rogue. The half-orc fighter was nearly wrecked by the Margaster Twins (I was using the Hobgoblin Captain stat block for them, which made them a really powerful duo) but was saved by Action Surge. The Priest punched above her weight, shredding the rogue with spirit guardians and continually reviving the Twins with healing spells. The orc fighter was trying not to kill the Twins (for some reason) but the third time not-Cersei was revived he decided enough was enough and finished her off. Eventually, the wizard used a Bead of Force to trap the Drow Assassin. Then the wizard dropped a fireball right on himself to take out the Priest, but leaving his allies unharmed due to his sculpt spell evoker ability. It was an epic finale. However, Lord Margaster and his guards are now storming into the Temple. Looks like it's time to sneak out through the secret sewer entrance... Next session: Dark dealings with the captive drow! [/QUOTE]
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