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<blockquote data-quote="THEMNGMNT" data-source="post: 8185341" data-attributes="member: 6809274"><p>Session 117. 20th level player characters. By the time this session ended they had 5 epic boons with nearly 500,000 xp each. We're probably five sessions away from the end of the campaign.</p><p></p><p>Previously, Tiamat escaped from Hell, killed Bahamut, and confiscated his divine portfolio. The PCs narrowly missed the opportunity to stop her. She now has power over all dragons in the multiverse. They must find a way to undo the damage she has done.</p><p></p><p>The PCs are in the innermost sanctum of the Cult of Tiamat in Faerun. One of them is dead, slain in an evil ritual, and another is unconscious. The two ancient gold dragons that were fighting alongside the PCs suddenly turn on them. Polymorphed into a Walking Statue of Waterdeep, the whispers bard grapples one of the dragons to protect his allies. The other PCs rally around the shadow sorcerer. Together, they all plane shift to Arvandor.</p><p></p><p>Meanwhile, one of the PCs sits alone in Castle Waterdeep, protecting a fragment of the mythical blade that slew the progenitor dragon god, Io. Supposedly, this fragment is critical to Tiamat's plans. The ancient silver dragon that's helping protect the fragment suddenly falls under Tiamat's thrall. The PC--an halfling lore bard--wins initiative. He casts Wish to reverse the dragon's alignment back to lawful good. And it works! However, the byproduct is that his strength is reduced to 3 for seven days and he takes 1d10 necrotic damage for each level of a spell he casts until his next long rest. Brutal!</p><p></p><p>Up and down the Sword Coast, allies of the PCs are being savaged by the metallic dragons that were once their protectors.</p><p></p><p>The situation is grim.</p><p></p><p>The main group of PCs arrive in Arvandor, the heavenly realm of Corellon and the elven gods. The arcane trickster rogue just happens to be the elven god of trickery in mortal form, so he's got some history here. And, fortunately for the PCs, time flows differently in Arvandor. This gives them a chance to heal and recover while only minutes pass on the Material Plane. </p><p></p><p>Corellon tells them that the gods of good are rallying against Tiamat, but her dragons are wreaking havoc across numerous worlds on the Material Plane. The more forces that the good gods commit against Tiamat, the more they leave themselves vulnerable to sneak attacks from other evil gods...such as Lolth. The action of the PCs is critical to saving the multiverse.</p><p></p><p>With Tiamat released from Hell, control of the first layer of Avernus has fallen to the archdevil Bel. Bel has emerged as a powerful nemesis to the PCs, having fought them to a standstill several times. Corellon believes Bel has information that can help the PCs defeat Tiamat. And with most of the legions of Avernus accompanying Tiamat in her assault on Celestia, Bel is left relatively unguarded. </p><p></p><p>Next session: Infiltration of Avernus!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8185341, member: 6809274"] Session 117. 20th level player characters. By the time this session ended they had 5 epic boons with nearly 500,000 xp each. We're probably five sessions away from the end of the campaign. Previously, Tiamat escaped from Hell, killed Bahamut, and confiscated his divine portfolio. The PCs narrowly missed the opportunity to stop her. She now has power over all dragons in the multiverse. They must find a way to undo the damage she has done. The PCs are in the innermost sanctum of the Cult of Tiamat in Faerun. One of them is dead, slain in an evil ritual, and another is unconscious. The two ancient gold dragons that were fighting alongside the PCs suddenly turn on them. Polymorphed into a Walking Statue of Waterdeep, the whispers bard grapples one of the dragons to protect his allies. The other PCs rally around the shadow sorcerer. Together, they all plane shift to Arvandor. Meanwhile, one of the PCs sits alone in Castle Waterdeep, protecting a fragment of the mythical blade that slew the progenitor dragon god, Io. Supposedly, this fragment is critical to Tiamat's plans. The ancient silver dragon that's helping protect the fragment suddenly falls under Tiamat's thrall. The PC--an halfling lore bard--wins initiative. He casts Wish to reverse the dragon's alignment back to lawful good. And it works! However, the byproduct is that his strength is reduced to 3 for seven days and he takes 1d10 necrotic damage for each level of a spell he casts until his next long rest. Brutal! Up and down the Sword Coast, allies of the PCs are being savaged by the metallic dragons that were once their protectors. The situation is grim. The main group of PCs arrive in Arvandor, the heavenly realm of Corellon and the elven gods. The arcane trickster rogue just happens to be the elven god of trickery in mortal form, so he's got some history here. And, fortunately for the PCs, time flows differently in Arvandor. This gives them a chance to heal and recover while only minutes pass on the Material Plane. Corellon tells them that the gods of good are rallying against Tiamat, but her dragons are wreaking havoc across numerous worlds on the Material Plane. The more forces that the good gods commit against Tiamat, the more they leave themselves vulnerable to sneak attacks from other evil gods...such as Lolth. The action of the PCs is critical to saving the multiverse. With Tiamat released from Hell, control of the first layer of Avernus has fallen to the archdevil Bel. Bel has emerged as a powerful nemesis to the PCs, having fought them to a standstill several times. Corellon believes Bel has information that can help the PCs defeat Tiamat. And with most of the legions of Avernus accompanying Tiamat in her assault on Celestia, Bel is left relatively unguarded. Next session: Infiltration of Avernus! [/QUOTE]
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