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<blockquote data-quote="SirMoogle" data-source="post: 8191247" data-attributes="member: 7029551"><p>Playing <em>Tomb of Annihilation</em>, had our most recent session yesterday (number 34, IIRC). My party was captured the session before by Yuan-ti and imprisoned in their base. The leader isn't all that bad and helped let us out (small combat encounter that resulted in the Fighter becoming temporarily mute and the Paladin getting tremors (disadvantage on STR and DEX rolls, including attack)), only for his second-in-charge (priestess) to start a mutiny and perform a ritual to turn one of the Fighter's friends into a Hydra. Highlights for the three-hour encounter included:</p><ul> <li data-xf-list-type="ul">The Paladin commandeering a triceratops in an attempt to disrupt the ritual and knocking a gong into the priestess</li> <li data-xf-list-type="ul">My Wizard flexing his new 4th-level spell slot to cast Banishment on an Air Elemental</li> <li data-xf-list-type="ul">The Druid using Conjure Animals to summon two Dire Wolves, one of which managed to knock the Hydra prone, after which he cast Wall of Fire to deal massive amounts of fire damage to it</li> <li data-xf-list-type="ul">My Wizard casting Grease for the first time to knock the Hydra prone again when it got back up, which was houseruled into being flammable and being ignited by said Wall of Fire, doing extra damage</li> </ul><p>With that we gained another level, and the Fighter may be changing subclasses for next session.</p></blockquote><p></p>
[QUOTE="SirMoogle, post: 8191247, member: 7029551"] Playing [I]Tomb of Annihilation[/I], had our most recent session yesterday (number 34, IIRC). My party was captured the session before by Yuan-ti and imprisoned in their base. The leader isn't all that bad and helped let us out (small combat encounter that resulted in the Fighter becoming temporarily mute and the Paladin getting tremors (disadvantage on STR and DEX rolls, including attack)), only for his second-in-charge (priestess) to start a mutiny and perform a ritual to turn one of the Fighter's friends into a Hydra. Highlights for the three-hour encounter included: [LIST] [*]The Paladin commandeering a triceratops in an attempt to disrupt the ritual and knocking a gong into the priestess [*]My Wizard flexing his new 4th-level spell slot to cast Banishment on an Air Elemental [*]The Druid using Conjure Animals to summon two Dire Wolves, one of which managed to knock the Hydra prone, after which he cast Wall of Fire to deal massive amounts of fire damage to it [*]My Wizard casting Grease for the first time to knock the Hydra prone again when it got back up, which was houseruled into being flammable and being ignited by said Wall of Fire, doing extra damage [/LIST] With that we gained another level, and the Fighter may be changing subclasses for next session. [/QUOTE]
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