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<blockquote data-quote="THEMNGMNT" data-source="post: 8200658" data-attributes="member: 6809274"><p>20th session in my highly modified version of Dragon Heist. Three 5th level player characters: halfling rogue, half-elf wizard, half-orc fighter.</p><p></p><p>In the previous session they were sailing from Waterdeep to Thornhold to confront the evil Lord Margaster, but on the way were double crossed by their ship's captain and attacked by pirates. The PCs indicated they wanted to ram the pirate ship...which is what I prepped for. I had a really cool encounter planned with a sahuagin lair in nearby sea caves. But, as this session started, the PCs changed their minds, attacking the pirate ship head on. So out went the sahuagin sea caves as I had to improvise the whole session on the fly.</p><p></p><p>The PCs were outnumbered 10 to 1. Pirates rained down crossbow bolts and every PC was wounded. However, the wizard's fireballs cleared the decks and set the sails on fire. Atop the crow's nest, the kraken priest that lead the pirates used Call Lightning to almost sink the PC's ship. Meanwhile, the fighter boarded the enemy ship and started cutting down pirates, felling one with nearly every swing. The wizard kept hitting the mast with magic missile until it collapsed, sending the kraken priest tumbling down but nearly crushing the fighter. The kraken priest pulled himself off the deck. The fighter and the priest traded blows. Eventually, the fighter was hit for 27 points of damage and knocked out. But he used his orcish Relentless Endurance trait, which allowed him to stay conscious with 1 hit point remaining, and cut down the priest. The sole remaining pirate jumped into the ocean and swam toward the shore.</p><p></p><p>A quick search of the captain's quarters revealed a captive--the heiress to a noble family in Waterdeep. A noble family who are enemies with the Margasters. She's happy to aid them in whatever shennanigans they have planned at Thornhold.</p><p></p><p>Next session: Thornhold!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8200658, member: 6809274"] 20th session in my highly modified version of Dragon Heist. Three 5th level player characters: halfling rogue, half-elf wizard, half-orc fighter. In the previous session they were sailing from Waterdeep to Thornhold to confront the evil Lord Margaster, but on the way were double crossed by their ship's captain and attacked by pirates. The PCs indicated they wanted to ram the pirate ship...which is what I prepped for. I had a really cool encounter planned with a sahuagin lair in nearby sea caves. But, as this session started, the PCs changed their minds, attacking the pirate ship head on. So out went the sahuagin sea caves as I had to improvise the whole session on the fly. The PCs were outnumbered 10 to 1. Pirates rained down crossbow bolts and every PC was wounded. However, the wizard's fireballs cleared the decks and set the sails on fire. Atop the crow's nest, the kraken priest that lead the pirates used Call Lightning to almost sink the PC's ship. Meanwhile, the fighter boarded the enemy ship and started cutting down pirates, felling one with nearly every swing. The wizard kept hitting the mast with magic missile until it collapsed, sending the kraken priest tumbling down but nearly crushing the fighter. The kraken priest pulled himself off the deck. The fighter and the priest traded blows. Eventually, the fighter was hit for 27 points of damage and knocked out. But he used his orcish Relentless Endurance trait, which allowed him to stay conscious with 1 hit point remaining, and cut down the priest. The sole remaining pirate jumped into the ocean and swam toward the shore. A quick search of the captain's quarters revealed a captive--the heiress to a noble family in Waterdeep. A noble family who are enemies with the Margasters. She's happy to aid them in whatever shennanigans they have planned at Thornhold. Next session: Thornhold! [/QUOTE]
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