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<blockquote data-quote="OB1" data-source="post: 8200871" data-attributes="member: 6796241"><p>35th session of a Roll20 Wildemount campaign (that began with Frozen Sick shortly after the pandemic hit and has been sandbox since). 9th level party of 5 decided to go hunting for the Adult Green Dragon, Slatinthor, who harassed the road between Bysaes Tyll and Rexxintrum for over a hundred years. Usually he took a 'toll' about once a month from a random caravan, but had recently started attacking every traveler on the road, effectively shutting it down. Party is based out of Bysaes, and have become heroes of the city over various adventures. </p><p></p><p>Session began with the party heading towards Slatinthor's lair and finding the body and journal of the final survivor of the last adventuring party to try and take on Slatinthor, getting a grim warning about his capabilities (he was an 11th level sorcerer on top of being a dragon) and letting me telegraph that this fight had a serious possibility of turning into a TPK. They pressed on. After making it through Slatinthor's regional effects (twisted hedge mazes with Venom Trolls stalking them) and through the entrance to the lair guarded by 20 kolbolds, the party scouted ahead using the Fighter's duplicate self (Wildemount Echo Knight subclass). Slatinthor waited.</p><p></p><p>The party arrived, and were harrassed by an invisible dragon for four rounds as he worked to dispell their protection from poison (Heroes Feast via scroll) before starting the fight in earnest, until the Life Cleric finally rolled well enough to dispell Slatinthor's Greater Invisibility. Que the breath weapon and the fight was on for real. Four rounds later, the party is at about 20% max HP (after a TON of healing by the Druid and Cleric) and Slatinthor is just over 100hp and had hasted himself (allowing him to easily move out of range of the party and come back in to strafe them) but... his earlier luck at recharging his breath weapon had failed for a few rounds.</p><p></p><p>As the Rogue was really the only party member doing significant damage to Slatinthor due to his flying in and out, Slatinthor decided to go big and get within 60' for a disintegrate, however, the party had a plan for the next time he got close, with the Rogue and the Druid holding actions. As Slatinthor came in for the kill, the Rogue used his Arrow of Dragon slaying and hit. Slatinthor failed his Con save and used his next to last Legendary resistance to succeed instead, then failed his Concentration save on haste and used his final Legendary resistance to succeed on that, and then the Druid hit him with Earthbind, which he failed AGAIN. The rogue then made his save on disintegrate only because of Bless (rolled 1 under on initial save) and when the dragon landed, the fighter action surged, and that was the end of Slatinthor, the Swift Stalker.</p><p></p><p>Epic, epic fight, and one with a quite a bit of luck at the end to not have at least one true death and perhaps a TPK, but the cheers from the players when the dragon was slain were the best I'd ever heard.</p></blockquote><p></p>
[QUOTE="OB1, post: 8200871, member: 6796241"] 35th session of a Roll20 Wildemount campaign (that began with Frozen Sick shortly after the pandemic hit and has been sandbox since). 9th level party of 5 decided to go hunting for the Adult Green Dragon, Slatinthor, who harassed the road between Bysaes Tyll and Rexxintrum for over a hundred years. Usually he took a 'toll' about once a month from a random caravan, but had recently started attacking every traveler on the road, effectively shutting it down. Party is based out of Bysaes, and have become heroes of the city over various adventures. Session began with the party heading towards Slatinthor's lair and finding the body and journal of the final survivor of the last adventuring party to try and take on Slatinthor, getting a grim warning about his capabilities (he was an 11th level sorcerer on top of being a dragon) and letting me telegraph that this fight had a serious possibility of turning into a TPK. They pressed on. After making it through Slatinthor's regional effects (twisted hedge mazes with Venom Trolls stalking them) and through the entrance to the lair guarded by 20 kolbolds, the party scouted ahead using the Fighter's duplicate self (Wildemount Echo Knight subclass). Slatinthor waited. The party arrived, and were harrassed by an invisible dragon for four rounds as he worked to dispell their protection from poison (Heroes Feast via scroll) before starting the fight in earnest, until the Life Cleric finally rolled well enough to dispell Slatinthor's Greater Invisibility. Que the breath weapon and the fight was on for real. Four rounds later, the party is at about 20% max HP (after a TON of healing by the Druid and Cleric) and Slatinthor is just over 100hp and had hasted himself (allowing him to easily move out of range of the party and come back in to strafe them) but... his earlier luck at recharging his breath weapon had failed for a few rounds. As the Rogue was really the only party member doing significant damage to Slatinthor due to his flying in and out, Slatinthor decided to go big and get within 60' for a disintegrate, however, the party had a plan for the next time he got close, with the Rogue and the Druid holding actions. As Slatinthor came in for the kill, the Rogue used his Arrow of Dragon slaying and hit. Slatinthor failed his Con save and used his next to last Legendary resistance to succeed instead, then failed his Concentration save on haste and used his final Legendary resistance to succeed on that, and then the Druid hit him with Earthbind, which he failed AGAIN. The rogue then made his save on disintegrate only because of Bless (rolled 1 under on initial save) and when the dragon landed, the fighter action surged, and that was the end of Slatinthor, the Swift Stalker. Epic, epic fight, and one with a quite a bit of luck at the end to not have at least one true death and perhaps a TPK, but the cheers from the players when the dragon was slain were the best I'd ever heard. [/QUOTE]
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