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<blockquote data-quote="Reynard" data-source="post: 8213196" data-attributes="member: 467"><p>I had an extremely unsatisfying play experience last night. This was with my regular IRL group gone Fantasy grounds-- we have been playing together for over 10 years and we trade DMing every once in a while. The current DM is new to DMing on Fantasy grounds and not necessarily always as prepared as he could be. We are playing through the Beginner Box adventures.</p><p></p><p>My character is a treasure hunter -- a dwarf ranger focused on going in holes and pulling out loot. He seems to be completely ineffectual based largely on my dice rolling, and while he has a lot of hit points he has a low AC and makes for a good target. About a half hour into the session I got dropped and ended up in spectator mode for most of the next hour and a half as the party fought a desperate battle against a bunch of were-rats.</p><p></p><p>Now, the unsatisfying part wasn't getting dropped. that was frustrating, but it was just the result of the dice and the way the tactical situation emerged (we split the party a little too much). But as the battle progressed, no other players made it a priority to help me back to my feet, and in fact the wizard made it impossible with a web spell he could have placed in a way that still got the bad guys and kept me out of it. Another player was really disengaged which means he just made his attack rolls on his turns rather than taking useful actions in a pretty dangerous scenario. And on top of it, after the DM dropped me he suddenly went "kid gloves" so it was obvious that it should have been a TPK but wasn't because he started making really suboptimal tactical choices for the bad guys.</p><p></p><p>I'm just venting. I was both bored and frustrated and engaging in some internal "I would have done it <em>this</em> way if I were running it!" The more I am a player in 5E the less I like the way the math gives the dice so much power over the outcomes, especially for characters that rely on a single attack roll. Between Colossus Slayer and Hunter's MArk my hunter should be almost as dangerous as the rogue and failing it hit over and over again is frustrating.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8213196, member: 467"] I had an extremely unsatisfying play experience last night. This was with my regular IRL group gone Fantasy grounds-- we have been playing together for over 10 years and we trade DMing every once in a while. The current DM is new to DMing on Fantasy grounds and not necessarily always as prepared as he could be. We are playing through the Beginner Box adventures. My character is a treasure hunter -- a dwarf ranger focused on going in holes and pulling out loot. He seems to be completely ineffectual based largely on my dice rolling, and while he has a lot of hit points he has a low AC and makes for a good target. About a half hour into the session I got dropped and ended up in spectator mode for most of the next hour and a half as the party fought a desperate battle against a bunch of were-rats. Now, the unsatisfying part wasn't getting dropped. that was frustrating, but it was just the result of the dice and the way the tactical situation emerged (we split the party a little too much). But as the battle progressed, no other players made it a priority to help me back to my feet, and in fact the wizard made it impossible with a web spell he could have placed in a way that still got the bad guys and kept me out of it. Another player was really disengaged which means he just made his attack rolls on his turns rather than taking useful actions in a pretty dangerous scenario. And on top of it, after the DM dropped me he suddenly went "kid gloves" so it was obvious that it should have been a TPK but wasn't because he started making really suboptimal tactical choices for the bad guys. I'm just venting. I was both bored and frustrated and engaging in some internal "I would have done it [I]this[/I] way if I were running it!" The more I am a player in 5E the less I like the way the math gives the dice so much power over the outcomes, especially for characters that rely on a single attack roll. Between Colossus Slayer and Hunter's MArk my hunter should be almost as dangerous as the rogue and failing it hit over and over again is frustrating. [/QUOTE]
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