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<blockquote data-quote="Dr Magister" data-source="post: 8227758" data-attributes="member: 7025211"><p>Actually really good. We finished the last game with a Shambling Mound having come over the side of their river-ship, engulfed the halfling rogue and ditched back over the side.</p><p></p><p>We started with the cleric hitting it with a Guiding Bolt, rolled a natural 20 and inflicted a load of damage as it floated away. The monk leapt from the boat onto the mound, and thanks to the Guiding Bolt managed to hit it with a stunning strike. The dwarf fighter then shot it with the deck-mounted ballista. They'd already infliced a lot of damage on it when it came onto the ship, and the monk considered using Deflect Missiles to reduce the dmage, but decided against it. The ballista bolt slammed into the mound, killing it, and I ruled that the excess damage went onto the halfling, who dropped to 0hp. We're using the Lingering Injuries rules from the DMG, and he ended up being hideously scarred.</p><p></p><p>They healed him and got him back on board, and sailed on. They decided to stop at a town at the confluence of the river they're on and a tributary. The halfling player decided that his character was pretty traumatised after having being swallowed and horribly scarred, and so the PC headed straight for a tavern and started downing shots of the local liquor. A failed Con save later saw him throwing up over the side of the dock.</p><p></p><p>Then he felt someone tugging at his belt pouch, drew his sword, turned and struck. Despite his drunkeness he rolled well, and did enough damage to kill the scrawny girl who'd been trying to pick his pocket. This was in broad daylight on a bustling dock. He sank to the floor still very drunk, and waited to be arrested.</p><p></p><p>The rest of the PCs, who'd been exploring the town, returned to the ship. When the halfling didn't come back they went searching for him, learned what happened and the session ended with them looking at the unconscious halfling through the bars of his cell and debating how they can (and if they should) save him from being executed for murder.</p><p></p><p>It was an incredible and totally unpredictable combination of in-character decisions, OOC tactical choices and dice rolls, resulting in a lot of drama and in-character soul-searching (especially by the cleric, whose goddess is, amongst other things, the patron of small children). The stop-over in the town was only meant to be a brief rest and resupply, and I'd literally decided on the fly that there was a town there at all, because I looked at my map and thought it made sense that there would be.</p></blockquote><p></p>
[QUOTE="Dr Magister, post: 8227758, member: 7025211"] Actually really good. We finished the last game with a Shambling Mound having come over the side of their river-ship, engulfed the halfling rogue and ditched back over the side. We started with the cleric hitting it with a Guiding Bolt, rolled a natural 20 and inflicted a load of damage as it floated away. The monk leapt from the boat onto the mound, and thanks to the Guiding Bolt managed to hit it with a stunning strike. The dwarf fighter then shot it with the deck-mounted ballista. They'd already infliced a lot of damage on it when it came onto the ship, and the monk considered using Deflect Missiles to reduce the dmage, but decided against it. The ballista bolt slammed into the mound, killing it, and I ruled that the excess damage went onto the halfling, who dropped to 0hp. We're using the Lingering Injuries rules from the DMG, and he ended up being hideously scarred. They healed him and got him back on board, and sailed on. They decided to stop at a town at the confluence of the river they're on and a tributary. The halfling player decided that his character was pretty traumatised after having being swallowed and horribly scarred, and so the PC headed straight for a tavern and started downing shots of the local liquor. A failed Con save later saw him throwing up over the side of the dock. Then he felt someone tugging at his belt pouch, drew his sword, turned and struck. Despite his drunkeness he rolled well, and did enough damage to kill the scrawny girl who'd been trying to pick his pocket. This was in broad daylight on a bustling dock. He sank to the floor still very drunk, and waited to be arrested. The rest of the PCs, who'd been exploring the town, returned to the ship. When the halfling didn't come back they went searching for him, learned what happened and the session ended with them looking at the unconscious halfling through the bars of his cell and debating how they can (and if they should) save him from being executed for murder. It was an incredible and totally unpredictable combination of in-character decisions, OOC tactical choices and dice rolls, resulting in a lot of drama and in-character soul-searching (especially by the cleric, whose goddess is, amongst other things, the patron of small children). The stop-over in the town was only meant to be a brief rest and resupply, and I'd literally decided on the fly that there was a town there at all, because I looked at my map and thought it made sense that there would be. [/QUOTE]
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