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<blockquote data-quote="el-remmen" data-source="post: 8227820" data-attributes="member: 11"><p><em>EDIT TO ADD: The below is part of an adaptation of "Roarwater Caves" by Willie Walsh from Dungeon magazine #15. The last time I ran this adventure 2E was less than a year old.</em></p><p></p><p>In my "Revenants of Saltmarsh" group, the two players (along with their NPC gnome ranger buddy) have been exploring sea caves inhabited by xvarts at the request of the xvart who would be chief, Zemeck. It seems that a group of bugbears led by a big fat one named Kruglut have taken over, forcing the xvarts to serve them and killing those who resist (including the former chief and his sons - Zemeck is the former chief's nephew). The problem is some of the xvarts are loyal to the bugbears and most are too scared to act against them. Oh and the other problem is that the two characters are both part of the D&D equivalent of an early Christian cult and only use violence as a last resort, preferring sleep spells and the like, attacking to subdue, and binding the wounds of those that they defeat through violent means. This makes success a lot more difficult because they are really trying to "love thy enemy." The paladin (of redemption) is also very suspicious of Zemeck and is worried that once the bugbears are dealt with he will return with his many xvart warriors to finish the PCs off. The other PC is a bard.</p><p></p><p>Anyway, after defeating some bathing bugbears in the last session and leaving them tied up, convincing another group of xvarts to just hide and wait for it to be over, and sneaking past a third group of xvarts, they ended up in a fight with two bugbears near the cave complex's "back door." (This was after a nasty fight with a stunjelly). When xvarts arrived the party bard somehow convinced them to wait and see how the fight goes (using the knowledge that the xvarts they had snuck past were boxing and betting on the fight to assume they like such a thing) and soon instead of helping their bugbear masters, a group of xvarts were betting and cheering as they watched the fight. As soon as it was over, the xvarts fled except for one who told them where to find Kruglut and saying he will keep the other xvart guards away as long as they are not called. He also showed them a safe place to take a short rest.</p><p></p><p>From there, the three heroes did some more exploring and found the central chamber where Kraglut was being fanned by palm fronds by a xvart, while others were giving him a mani/pedi and another was feeding him grapes. He has two large bugbear guards, a couple of dozen other xvarts in there, and his "pet" something called "Razorfeathers" that the PCs can't get a good view of from their perch above the room.</p><p></p><p>We left it there ready to begin next session with the surprise assault.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8227820, member: 11"] [I]EDIT TO ADD: The below is part of an adaptation of "Roarwater Caves" by Willie Walsh from Dungeon magazine #15. The last time I ran this adventure 2E was less than a year old.[/I] In my "Revenants of Saltmarsh" group, the two players (along with their NPC gnome ranger buddy) have been exploring sea caves inhabited by xvarts at the request of the xvart who would be chief, Zemeck. It seems that a group of bugbears led by a big fat one named Kruglut have taken over, forcing the xvarts to serve them and killing those who resist (including the former chief and his sons - Zemeck is the former chief's nephew). The problem is some of the xvarts are loyal to the bugbears and most are too scared to act against them. Oh and the other problem is that the two characters are both part of the D&D equivalent of an early Christian cult and only use violence as a last resort, preferring sleep spells and the like, attacking to subdue, and binding the wounds of those that they defeat through violent means. This makes success a lot more difficult because they are really trying to "love thy enemy." The paladin (of redemption) is also very suspicious of Zemeck and is worried that once the bugbears are dealt with he will return with his many xvart warriors to finish the PCs off. The other PC is a bard. Anyway, after defeating some bathing bugbears in the last session and leaving them tied up, convincing another group of xvarts to just hide and wait for it to be over, and sneaking past a third group of xvarts, they ended up in a fight with two bugbears near the cave complex's "back door." (This was after a nasty fight with a stunjelly). When xvarts arrived the party bard somehow convinced them to wait and see how the fight goes (using the knowledge that the xvarts they had snuck past were boxing and betting on the fight to assume they like such a thing) and soon instead of helping their bugbear masters, a group of xvarts were betting and cheering as they watched the fight. As soon as it was over, the xvarts fled except for one who told them where to find Kruglut and saying he will keep the other xvart guards away as long as they are not called. He also showed them a safe place to take a short rest. From there, the three heroes did some more exploring and found the central chamber where Kraglut was being fanned by palm fronds by a xvart, while others were giving him a mani/pedi and another was feeding him grapes. He has two large bugbear guards, a couple of dozen other xvarts in there, and his "pet" something called "Razorfeathers" that the PCs can't get a good view of from their perch above the room. We left it there ready to begin next session with the surprise assault. [/QUOTE]
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