Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HJFudge" data-source="post: 8229136" data-attributes="member: 6997593"><p>After defeating a party of thugs sent to kidnap their charge, the PCs decided to leave their bodies on the side of the road with a message, warning the people who hired these thugs against further attempts. They set out from the inn where they were attacked toward their destination, but after a few hours the parties Necromancer senses a dark energy coming from the direction of the Inn. Worried about the Innkeeper and his family whom they had befriended, the party (against the wishes of their charge whom hired them to escort her to the city) decide to risk it and head back to see what was causing such a disturbance.</p><p></p><p>The bodies they left on the side of the road: Gone. </p><p>The inn: Burned.</p><p>The Innkeeper and his family: Vanished.</p><p></p><p>Tracks led toward the mountains, several of the tracks clearly hobbled or hampered somehow. Were the Innkeeper and his family still alive? They head off in pursuit hoping to intercept whatever force had kidnapped their friends and even their employer decides that this is a worthy delay. The rest of the day is spent tracking and they come across an abandoned cathedral deep in the woods at the foothills of the mountains. Dark necromantic energy emanates from the once holy place and haunting organ music fills the night air. </p><p></p><p>After paying a small price for inattentiveness (the windows they tried to break through happened to be ensorcelled, blasting them all with evil magicks and doing some damage) they proceed through the structure, sneaking around to disable the sources of necromantic energy that had been placed by whatever force occupied the chapel. </p><p></p><p>The Necromancer decides to try and redirect the power into his summoned minion and fails, destroying it but luckily also overloading the energy. The Innkeeper lay dead at the alter, his life essence used to power the wards, but his son remains alive and in the clutches of a powerful wizard - a member of the Merchant Consortium which sought to prevent their charge from reaching the city as she had vital information that would disrupt their interests there. </p><p></p><p>The Merchant Wizard offers the party the chance to walk away, claiming that the boy and his family were simply recompense for the parties killing of his apprentice (which led the thugs that attacked them at the inn). The party, being heroes, refused and a fight ensued. During the fight a truth was revealed: the leaders of the merchant consortium were dragons in disguise! The wizard cackles as he shape shifts into a carrion dragon and raises the dead parishoners of the shrine! Battle commences, the party manages to wound the dragon who tries to escape with the boy, but a daring leap sees the fighter save the kid as the dragon escapes into the air, vowing revenge. </p><p></p><p>The necromancer of the party takes pity on the boy and in a weird act of kindness raises his dead father as his new main Minion, promising to teach the boy the ways of the dead.</p><p></p><p>Thus the party stopped an evil merchant dragon wizard, saved a young boy from a fate worse than death, and gained a follower in the form of a young necromancers apprentice.</p><p></p><p>Fun times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HJFudge, post: 8229136, member: 6997593"] After defeating a party of thugs sent to kidnap their charge, the PCs decided to leave their bodies on the side of the road with a message, warning the people who hired these thugs against further attempts. They set out from the inn where they were attacked toward their destination, but after a few hours the parties Necromancer senses a dark energy coming from the direction of the Inn. Worried about the Innkeeper and his family whom they had befriended, the party (against the wishes of their charge whom hired them to escort her to the city) decide to risk it and head back to see what was causing such a disturbance. The bodies they left on the side of the road: Gone. The inn: Burned. The Innkeeper and his family: Vanished. Tracks led toward the mountains, several of the tracks clearly hobbled or hampered somehow. Were the Innkeeper and his family still alive? They head off in pursuit hoping to intercept whatever force had kidnapped their friends and even their employer decides that this is a worthy delay. The rest of the day is spent tracking and they come across an abandoned cathedral deep in the woods at the foothills of the mountains. Dark necromantic energy emanates from the once holy place and haunting organ music fills the night air. After paying a small price for inattentiveness (the windows they tried to break through happened to be ensorcelled, blasting them all with evil magicks and doing some damage) they proceed through the structure, sneaking around to disable the sources of necromantic energy that had been placed by whatever force occupied the chapel. The Necromancer decides to try and redirect the power into his summoned minion and fails, destroying it but luckily also overloading the energy. The Innkeeper lay dead at the alter, his life essence used to power the wards, but his son remains alive and in the clutches of a powerful wizard - a member of the Merchant Consortium which sought to prevent their charge from reaching the city as she had vital information that would disrupt their interests there. The Merchant Wizard offers the party the chance to walk away, claiming that the boy and his family were simply recompense for the parties killing of his apprentice (which led the thugs that attacked them at the inn). The party, being heroes, refused and a fight ensued. During the fight a truth was revealed: the leaders of the merchant consortium were dragons in disguise! The wizard cackles as he shape shifts into a carrion dragon and raises the dead parishoners of the shrine! Battle commences, the party manages to wound the dragon who tries to escape with the boy, but a daring leap sees the fighter save the kid as the dragon escapes into the air, vowing revenge. The necromancer of the party takes pity on the boy and in a weird act of kindness raises his dead father as his new main Minion, promising to teach the boy the ways of the dead. Thus the party stopped an evil merchant dragon wizard, saved a young boy from a fate worse than death, and gained a follower in the form of a young necromancers apprentice. Fun times :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
Top