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<blockquote data-quote="THEMNGMNT" data-source="post: 8283776" data-attributes="member: 6809274"><p>6th session in my Marvel Heroic Roleplaying campaign. I think we'll go about two more sessions and then pause. I've got enough story in this arc to go 30 or 40 sessions, but the plan isn't to play MHR for the next year. It seems like a really nice palate cleanser in between other games. That said, I'm finding you can burn through a lot of story really fast in MHR--that's a virtue--so who knows. Once this campaign hits a stopping point we're going to play D6 Star Wars and I'll be a player instead of GM.</p><p></p><p>Anyway. Player heroes are Hulk, Ant-Man, Spider-Man, Wolverine, and Punisher. In this session, Ant-Man had been lured into a trap by the evil Ant-Man, plus Ghost, Mentallo, and Living Laser. Meanwhile, there were simultaneous break-ins happening at Avengers Tower, the Baxter Building, and Dr Strange's Sanctum Sanctorum. The residents of those locations are off-planet on assorted adventures. (It'll be many, many sessions before the players learn the agenda behind the break-ins.)</p><p></p><p>None of the heroes made it to the Sanctum, so that heist proceeded without interruption. (That would have been the fight against Juggernaut.)</p><p></p><p>Spidey and Punisher arrived to back up Ant-Man. This turned out to be a really interesting fight because the intangibility of Ghost and Living Laser made them exceptionally hard to defeat. It forced the players to think about how to create complications. Ant-Man ended up hacking together an asset that infused Spidey's webshooters with Pym Particles, allowing Webhead to take down Living Laser.</p><p></p><p>Wolverine arrived at the Baxter Building. There, the U-Foes were stealing information related to inter-dimensional protection and shielding. Wolvie got dogpiled by all four U-Foes and they took him out before he could activate his mutant healing factor. Very interesting to see that in action. Wolverine is basically unstoppable -- but apparently his weakness is getting swarmed by powerful villains. (That's probably the weakness of most heroes, come to think of it.)</p><p></p><p>Hulk entered Avengers Tower. There, he was attacked by an arsenal of Iron Man armors. They were under the control of Ezekial Stane, who was attempting to steal some sort of Stark tech. By now, the Doom Pool had reached 2D12, so I ended the scene by having Stane activate a self-destruct sequence that imploded Avengers Tower with the Hulk inside.</p><p></p><p>The players and I are finally getting the hang of the game and it really does a beautiful job of modeling the rhythm of a great comic book story.</p><p></p><p>Next session: the interrogation of Mentallo reveals the hidden hand of the Kingpin!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8283776, member: 6809274"] 6th session in my Marvel Heroic Roleplaying campaign. I think we'll go about two more sessions and then pause. I've got enough story in this arc to go 30 or 40 sessions, but the plan isn't to play MHR for the next year. It seems like a really nice palate cleanser in between other games. That said, I'm finding you can burn through a lot of story really fast in MHR--that's a virtue--so who knows. Once this campaign hits a stopping point we're going to play D6 Star Wars and I'll be a player instead of GM. Anyway. Player heroes are Hulk, Ant-Man, Spider-Man, Wolverine, and Punisher. In this session, Ant-Man had been lured into a trap by the evil Ant-Man, plus Ghost, Mentallo, and Living Laser. Meanwhile, there were simultaneous break-ins happening at Avengers Tower, the Baxter Building, and Dr Strange's Sanctum Sanctorum. The residents of those locations are off-planet on assorted adventures. (It'll be many, many sessions before the players learn the agenda behind the break-ins.) None of the heroes made it to the Sanctum, so that heist proceeded without interruption. (That would have been the fight against Juggernaut.) Spidey and Punisher arrived to back up Ant-Man. This turned out to be a really interesting fight because the intangibility of Ghost and Living Laser made them exceptionally hard to defeat. It forced the players to think about how to create complications. Ant-Man ended up hacking together an asset that infused Spidey's webshooters with Pym Particles, allowing Webhead to take down Living Laser. Wolverine arrived at the Baxter Building. There, the U-Foes were stealing information related to inter-dimensional protection and shielding. Wolvie got dogpiled by all four U-Foes and they took him out before he could activate his mutant healing factor. Very interesting to see that in action. Wolverine is basically unstoppable -- but apparently his weakness is getting swarmed by powerful villains. (That's probably the weakness of most heroes, come to think of it.) Hulk entered Avengers Tower. There, he was attacked by an arsenal of Iron Man armors. They were under the control of Ezekial Stane, who was attempting to steal some sort of Stark tech. By now, the Doom Pool had reached 2D12, so I ended the scene by having Stane activate a self-destruct sequence that imploded Avengers Tower with the Hulk inside. The players and I are finally getting the hang of the game and it really does a beautiful job of modeling the rhythm of a great comic book story. Next session: the interrogation of Mentallo reveals the hidden hand of the Kingpin! [/QUOTE]
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