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<blockquote data-quote="THEMNGMNT" data-source="post: 8291773" data-attributes="member: 6809274"><p>24th session of my homebrew "Reign of Neverwinter" campaign that started off as a playthrough of Dragon of Icespire Peak.</p><p></p><p>We began with a heart-to-heart talk. We have five or six players (depending upon how you count). Three of them show up consistently. The rest do not (for very valid reasons, to be fair). So we had a chat among our core group of players regarding how to best handle that. With that out of the way, we rolled some dice!</p><p></p><p>Neverwinter has appointed a warden, Lady Taneth, to run Phandalin. Something about her is shady. The player characters gifted her a lamp...which happens to belong to the genie warlock. Taneth brought the lamp to her estate and placed it in the palm of a large statue in the reception hall.</p><p></p><p>The warlock cast find familiar to summon a rat, then used the rat to scout the estate. In the study, she found Taneth conspiring with a mysterious hooded figure against the PCs. The figure exited out the back door. The PCs were soon to discover that the figure belonged to a group of rival adventurers they had previously tangled with.</p><p></p><p>We then cut away to the room at the inn where the dwarf tempest cleric slumbered. One of the rival adventurers--a female barbarian--stepped into the room through an arcane gate. She grabbed the dwarf, threw him through the gate, and gathered up his gear. The dwarf was seized by the other rival adventurers. They forced him to look into a Mirror of Life Trapping. He was sucked into the mirror.</p><p></p><p>The hooded figure stepped forward. Lowering the cloak, it was revealed as a changeling. It assumed the form of the dwarf and donned his gear. Then it headed into Phandalin in search of the PCs.</p><p></p><p>The remaining rival adventurers began the journey to Lastport (my version of Port Llast) with the Mirror--and the dwarf.</p><p></p><p>Once Taneth went to bed, the warlock exited the lamp. At that point, the statue animated. (Actually a CR 10 Stone Golem.) The golem attacked the warlock. The warlock fled, taking a hit from the golem and losing half her hit points.</p><p></p><p>Here, we introduced the new character of the dwarf's player--a gnome arcane trickster thief. He jumped in to defend the warlock from the golem. The third player--a half-orc vengeance paladin--also entered the fray. Their combined attacks shattered the golem.</p><p></p><p>The good news: They gained enough XP to reach 6th level!</p><p></p><p>The bad news: Lady Taneth--rightful ruler of Phandalin--witnessed all of this from her bedroom window.</p><p></p><p>The PCs decided it was time to flee town.</p><p></p><p>East of Phandalin is a fortified bridge. No communication has been heard from the garrison in a week. Previously, Taneth had proposed the PCs they investigate. The PCs are now curious why Taneth cares...so that's where they're headed.</p><p></p><p>Next session: Hags!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8291773, member: 6809274"] 24th session of my homebrew "Reign of Neverwinter" campaign that started off as a playthrough of Dragon of Icespire Peak. We began with a heart-to-heart talk. We have five or six players (depending upon how you count). Three of them show up consistently. The rest do not (for very valid reasons, to be fair). So we had a chat among our core group of players regarding how to best handle that. With that out of the way, we rolled some dice! Neverwinter has appointed a warden, Lady Taneth, to run Phandalin. Something about her is shady. The player characters gifted her a lamp...which happens to belong to the genie warlock. Taneth brought the lamp to her estate and placed it in the palm of a large statue in the reception hall. The warlock cast find familiar to summon a rat, then used the rat to scout the estate. In the study, she found Taneth conspiring with a mysterious hooded figure against the PCs. The figure exited out the back door. The PCs were soon to discover that the figure belonged to a group of rival adventurers they had previously tangled with. We then cut away to the room at the inn where the dwarf tempest cleric slumbered. One of the rival adventurers--a female barbarian--stepped into the room through an arcane gate. She grabbed the dwarf, threw him through the gate, and gathered up his gear. The dwarf was seized by the other rival adventurers. They forced him to look into a Mirror of Life Trapping. He was sucked into the mirror. The hooded figure stepped forward. Lowering the cloak, it was revealed as a changeling. It assumed the form of the dwarf and donned his gear. Then it headed into Phandalin in search of the PCs. The remaining rival adventurers began the journey to Lastport (my version of Port Llast) with the Mirror--and the dwarf. Once Taneth went to bed, the warlock exited the lamp. At that point, the statue animated. (Actually a CR 10 Stone Golem.) The golem attacked the warlock. The warlock fled, taking a hit from the golem and losing half her hit points. Here, we introduced the new character of the dwarf's player--a gnome arcane trickster thief. He jumped in to defend the warlock from the golem. The third player--a half-orc vengeance paladin--also entered the fray. Their combined attacks shattered the golem. The good news: They gained enough XP to reach 6th level! The bad news: Lady Taneth--rightful ruler of Phandalin--witnessed all of this from her bedroom window. The PCs decided it was time to flee town. East of Phandalin is a fortified bridge. No communication has been heard from the garrison in a week. Previously, Taneth had proposed the PCs they investigate. The PCs are now curious why Taneth cares...so that's where they're headed. Next session: Hags! [/QUOTE]
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